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Anyone else go from 1st Edition to 5E?
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<blockquote data-quote="Blue Orange" data-source="post: 8757937" data-attributes="member: 7025997"><p>I did more or less this (wasn't the DM in 5e), for a campaign and a half. </p><p></p><p>Thoughts:</p><p></p><p>Lethality and difficulty level in general is <em>way</em> down. Death saves? Recovering <em>all your HP</em> after a day of rest? <shrug> Guess it lets you focus more on role-playing, but I kind of feel like being an adventurer should be <em>dangerous.</em> These are the equivalents of Special Forces commandos and Navy SEALs. Hey, I'm sure this has been adequately studied by the company and they are not going to change it on my say-so.</p><p></p><p>Much more customization. Even fighters have a few different paths they can follow. I think this is a good thing.</p><p></p><p>More options have been added as far as races/ancestries and classes; while the old standbys like humans, dwarves, elves, and halflings and fighters, magic-users (->wizards), clerics, and thieves are still there, you have new races like tiefling and new classes like sorcerer and warlock. It's funny how they keep making wizard knock-offs, but whatever; the base wizard is kind of restrictive and magic is one of the draws of a fantasy world, so it makes sense.</p><p></p><p>They collapsed a lot of the bonuses and penalties (+1, +3 against something) into advantage and disadvantage. Some loss of lore but it seems like it simplifies bookkeeping, which has got to be a boon to a DM.</p><p></p><p>The whole thing seems...rounder and smoother somehow, with fewer weird points of arcana? There are more methods of damage at every spell level (back in baseline 1e there were no damage-dealing spells at 2nd level magic-user and no healing spells at 2nd or 3rd level cleric, and you had mostly magic missiles, fire, and electricity and cold when you got to higher levels) and you don't have the weird variety of weapons with slightly different damages (why is a bo stick different from a quarterstaff? does anyone know a glaive-guisarme from a guisarme-voulge?). It's better-developed from a game design point of view, certainly. Personally I think the world <em>doesn't make sense</em>, and a fantasy world even less so, but the new way is more fun for most people I guess.</p><p></p><p>As far as supplements go, they continue to churn out supplements as their business model demands, but there are a lot more player options and a lot less detail on the settings. This is less fun for casual reading but presumably more useful for actual players.</p><p></p><p>I can't say I'm all that crazy about the changes (I feel like a lot of the element of skill is gone), but you'd expect a game to change over 50 years, especially if the company's business model involves constantly coming out with new rules. C'est la vie; you can always play your own houseruled version, everyone else does. I don't know, I find it hard to get too worked up about this sort of thing. I was a huge fan of the original animated <em>Transformers</em> movie as a kid, when the Michael Bay ones came out I went to see the first one, shrugged, then forgot to see all the sequels. My childhood wasn't ruined; it still happened. Someone made a movie I didn't like. Big whoop.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8757937, member: 7025997"] I did more or less this (wasn't the DM in 5e), for a campaign and a half. Thoughts: Lethality and difficulty level in general is [I]way[/I] down. Death saves? Recovering [I]all your HP[/I] after a day of rest? <shrug> Guess it lets you focus more on role-playing, but I kind of feel like being an adventurer should be [I]dangerous.[/I] These are the equivalents of Special Forces commandos and Navy SEALs. Hey, I'm sure this has been adequately studied by the company and they are not going to change it on my say-so. Much more customization. Even fighters have a few different paths they can follow. I think this is a good thing. More options have been added as far as races/ancestries and classes; while the old standbys like humans, dwarves, elves, and halflings and fighters, magic-users (->wizards), clerics, and thieves are still there, you have new races like tiefling and new classes like sorcerer and warlock. It's funny how they keep making wizard knock-offs, but whatever; the base wizard is kind of restrictive and magic is one of the draws of a fantasy world, so it makes sense. They collapsed a lot of the bonuses and penalties (+1, +3 against something) into advantage and disadvantage. Some loss of lore but it seems like it simplifies bookkeeping, which has got to be a boon to a DM. The whole thing seems...rounder and smoother somehow, with fewer weird points of arcana? There are more methods of damage at every spell level (back in baseline 1e there were no damage-dealing spells at 2nd level magic-user and no healing spells at 2nd or 3rd level cleric, and you had mostly magic missiles, fire, and electricity and cold when you got to higher levels) and you don't have the weird variety of weapons with slightly different damages (why is a bo stick different from a quarterstaff? does anyone know a glaive-guisarme from a guisarme-voulge?). It's better-developed from a game design point of view, certainly. Personally I think the world [I]doesn't make sense[/I], and a fantasy world even less so, but the new way is more fun for most people I guess. As far as supplements go, they continue to churn out supplements as their business model demands, but there are a lot more player options and a lot less detail on the settings. This is less fun for casual reading but presumably more useful for actual players. I can't say I'm all that crazy about the changes (I feel like a lot of the element of skill is gone), but you'd expect a game to change over 50 years, especially if the company's business model involves constantly coming out with new rules. C'est la vie; you can always play your own houseruled version, everyone else does. I don't know, I find it hard to get too worked up about this sort of thing. I was a huge fan of the original animated [I]Transformers[/I] movie as a kid, when the Michael Bay ones came out I went to see the first one, shrugged, then forgot to see all the sequels. My childhood wasn't ruined; it still happened. Someone made a movie I didn't like. Big whoop. [/QUOTE]
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