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Anyone else have a hard time adjusting to Str, Dex, Con
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<blockquote data-quote="Jer" data-source="post: 8575927" data-attributes="member: 19857"><p>The original grouping of abilities always felt to me like it was organized by character class - Fighter, Magic-user, Cleric, Thief. With CON coming in next because it was for hit points and CHA (NEVER CHR TSR - NEVER CHR) coming up last because it was the stat that was needed to hire hirelings but didn't lock you out of any classes. So if you were rolling your character with 3d6 down the line or 4d6 drop 1 down the line you'd know in your first four rolls what character you were going to play. Having them in that order sped up random character creation to a small degree.</p><p></p><p>When the game shifted away from "down the line" ability assignment and towards "place rolls in any order" the order stopped making sense and just became that order because that's the order they always were. When abilities didn't matter much at the table it was fine, but as the game shifted towards abilities mattering a lot grouping them into Physical vs. Mental starts to make some sense. As you're looking at the attributes that might apply in a situation scanning down the list of physical attributes for physical challenges and mental attributes for mental challenges makes some degree of sense.</p></blockquote><p></p>
[QUOTE="Jer, post: 8575927, member: 19857"] The original grouping of abilities always felt to me like it was organized by character class - Fighter, Magic-user, Cleric, Thief. With CON coming in next because it was for hit points and CHA (NEVER CHR TSR - NEVER CHR) coming up last because it was the stat that was needed to hire hirelings but didn't lock you out of any classes. So if you were rolling your character with 3d6 down the line or 4d6 drop 1 down the line you'd know in your first four rolls what character you were going to play. Having them in that order sped up random character creation to a small degree. When the game shifted away from "down the line" ability assignment and towards "place rolls in any order" the order stopped making sense and just became that order because that's the order they always were. When abilities didn't matter much at the table it was fine, but as the game shifted towards abilities mattering a lot grouping them into Physical vs. Mental starts to make some sense. As you're looking at the attributes that might apply in a situation scanning down the list of physical attributes for physical challenges and mental attributes for mental challenges makes some degree of sense. [/QUOTE]
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