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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else hoping that the next campaign book WotC releases is 15th to 20th levels?
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<blockquote data-quote="doctorbadwolf" data-source="post: 6910665" data-attributes="member: 6704184"><p>Did you not read the part where I suggested upgrading the enemies? </p><p></p><p>Literally the idea is to make the enemies higher CR, adjust any traps or other hazards or effects, and give the enemies magic items/higher level spells. Which is, again, a 3 to 4 page, at most, task per adventure. </p><p></p><p>like, you know goblins can be CR whtever you want, right? </p><p></p><p>As for dragons and the rest, yeah. That is absolutely a failing of the presentation of these creatures thus far, and should be fixed. The most powerful dragons, solo, absolutely should be (and at my table are) a challenge for lvl 17 or so PCs, and should challenge lvl 20s with a bit of backup. </p><p></p><p>Drow, Giants, elementals, and yes, goblins, are certainly capable of not only leveling up, but of finding or crafting powerful items, learning or devising terrifying magics, and summoning things even scarier than themselves. </p><p></p><p>The MM writeup of a goblin isn't a rule for how goblins must be. It's an expample of the average goblin. </p><p></p><p>Lvl 15+ parties shouldn't be facing the average example of <em>anything</em>, and one of the best ways to highlight how "epic" they are is to face them off against enemies that are just as exceptional, or even more exceptional, as they are. </p><p></p><p>In the meantime, it's pretty easy to level enemies up, and do this yourself, but it would be a great resource to have a book full of leveled up critters, exceptional versions of common enemies, the spells, items and other magics they might use to become more threatening, etc.</p><p></p><p>also, we are given the tools. Either the DMG or MM has guidelines for modifying and upgrading enemies.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6910665, member: 6704184"] Did you not read the part where I suggested upgrading the enemies? Literally the idea is to make the enemies higher CR, adjust any traps or other hazards or effects, and give the enemies magic items/higher level spells. Which is, again, a 3 to 4 page, at most, task per adventure. like, you know goblins can be CR whtever you want, right? As for dragons and the rest, yeah. That is absolutely a failing of the presentation of these creatures thus far, and should be fixed. The most powerful dragons, solo, absolutely should be (and at my table are) a challenge for lvl 17 or so PCs, and should challenge lvl 20s with a bit of backup. Drow, Giants, elementals, and yes, goblins, are certainly capable of not only leveling up, but of finding or crafting powerful items, learning or devising terrifying magics, and summoning things even scarier than themselves. The MM writeup of a goblin isn't a rule for how goblins must be. It's an expample of the average goblin. Lvl 15+ parties shouldn't be facing the average example of [I]anything[/I], and one of the best ways to highlight how "epic" they are is to face them off against enemies that are just as exceptional, or even more exceptional, as they are. In the meantime, it's pretty easy to level enemies up, and do this yourself, but it would be a great resource to have a book full of leveled up critters, exceptional versions of common enemies, the spells, items and other magics they might use to become more threatening, etc. also, we are given the tools. Either the DMG or MM has guidelines for modifying and upgrading enemies. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else hoping that the next campaign book WotC releases is 15th to 20th levels?
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