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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else hoping that the next campaign book WotC releases is 15th to 20th levels?
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<blockquote data-quote="Charles Rampant" data-source="post: 6912073" data-attributes="member: 32659"><p>As I noted earlier, we are basically given half the tools for such a campaign. If you want to run a game with up-levelled Giants, Goblins, and the like, then I have three observations:</p><p></p><p>1) An adventure that has to provide new special versions of every enemy seems like it would basically be a new core book. </p><p>2) There seems little to be gained from letting high level characters fight higher-level versions of the same things. I mean, why not just stick to the lower levels of both versions? What is gained? You suggest that fighting more powerful versions makes it more epic, but I'm not sure how giving everyone in the fight +50hp and +2 proficiency mod really makes it more epic.</p><p>3) You complain about dragons and giants and whatnot being weak, and I do sympathize (especially when my players kill them, the swine). But their numbers and CRs do seem suited very strongly for letting characters of 5-10 fight them, with varying degrees of success. I think that this is on purpose. What, then, is the purpose of the phb stuff for levels 11-20? Well, ask people how they felt about 4e and its changes, and you'll have the answer. Those levels probably exist because people wanted them there, not because they served any useful need.</p><p></p><p>As someone running a game that has now reached level 15, my biggest problem now is finding challenges for the players that are entertaining to run, and don't seem silly. Most of the available monsters are boss monsters, making them reasonably unsuitable for tossing in hordes at rhe players. My intention is to run them through Glacier Rift of the Frost Giant Jarl, and see how that goes, with the full intention of stripping out half the fights if it gets boring.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6912073, member: 32659"] As I noted earlier, we are basically given half the tools for such a campaign. If you want to run a game with up-levelled Giants, Goblins, and the like, then I have three observations: 1) An adventure that has to provide new special versions of every enemy seems like it would basically be a new core book. 2) There seems little to be gained from letting high level characters fight higher-level versions of the same things. I mean, why not just stick to the lower levels of both versions? What is gained? You suggest that fighting more powerful versions makes it more epic, but I'm not sure how giving everyone in the fight +50hp and +2 proficiency mod really makes it more epic. 3) You complain about dragons and giants and whatnot being weak, and I do sympathize (especially when my players kill them, the swine). But their numbers and CRs do seem suited very strongly for letting characters of 5-10 fight them, with varying degrees of success. I think that this is on purpose. What, then, is the purpose of the phb stuff for levels 11-20? Well, ask people how they felt about 4e and its changes, and you'll have the answer. Those levels probably exist because people wanted them there, not because they served any useful need. As someone running a game that has now reached level 15, my biggest problem now is finding challenges for the players that are entertaining to run, and don't seem silly. Most of the available monsters are boss monsters, making them reasonably unsuitable for tossing in hordes at rhe players. My intention is to run them through Glacier Rift of the Frost Giant Jarl, and see how that goes, with the full intention of stripping out half the fights if it gets boring. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else hoping that the next campaign book WotC releases is 15th to 20th levels?
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