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Anyone else miss Dispel Magic?
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<blockquote data-quote="apoptosis" data-source="post: 4167694" data-attributes="member: 3226"><p>I probably didnt make my point very clear. It was more that I have come to expect certain 'themes' when I play a traditional fantasy RPG. Some of these themes were developed from my readings at the time (Howard, Lieber, Moorcock) but early D&D also had an impact on creating this view of what elements a fantasy RPG should contain. At the time D&D really was one of the few games on the market and it really dominated the view. This view had a heavy impact from minature battles so Wizards had abilities that integrated into these pretty well (say artillery powers).</p><p></p><p>So my view of traditional fantasy is a hodgepodge of these different sources. D&D has done a good job of catering to this (though honestly i play other games much more). 4E is not going to carry the same type of themes (wizards powers for instance are just abilities more or less like everyone elses). Shapechanging was one of these themes. Altering and/or removing it also impacts my view of the game (not a lot but some).</p><p></p><p>D&D up till present has done a good job of capturing certain ideas. I feel that 4E will not continue the trend. </p><p></p><p>I do play D&D for a nostalgic effect to be honest. I like the system but at best it is an ok system. If i play new systems it is usually an Indy game that have systems that I feel are much more innovative (by that I mean really change how a game runs and how the game is approached) than 4E (which is a plus and a minus) like TSOY or sorcerer; presently looking into Reign.</p><p></p><p>I dont care about mechanics except how they allow me to capture certain feels from the type genre I am trying to recreate.</p><p></p><p>I believe 4E is creating a new subgenre or theme that is much different than the previous editions. I think this is a GOOD thing. I don't think they needed to make subtle changes but that they need large changes and did the right thing.</p><p></p><p>For me it wont allow me to reacreate the type of trad fantasy i would want (of course this is all given limited knowledge of the system). It will allow me to create a neofantasy, which i have less interest in doing.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4167694, member: 3226"] I probably didnt make my point very clear. It was more that I have come to expect certain 'themes' when I play a traditional fantasy RPG. Some of these themes were developed from my readings at the time (Howard, Lieber, Moorcock) but early D&D also had an impact on creating this view of what elements a fantasy RPG should contain. At the time D&D really was one of the few games on the market and it really dominated the view. This view had a heavy impact from minature battles so Wizards had abilities that integrated into these pretty well (say artillery powers). So my view of traditional fantasy is a hodgepodge of these different sources. D&D has done a good job of catering to this (though honestly i play other games much more). 4E is not going to carry the same type of themes (wizards powers for instance are just abilities more or less like everyone elses). Shapechanging was one of these themes. Altering and/or removing it also impacts my view of the game (not a lot but some). D&D up till present has done a good job of capturing certain ideas. I feel that 4E will not continue the trend. I do play D&D for a nostalgic effect to be honest. I like the system but at best it is an ok system. If i play new systems it is usually an Indy game that have systems that I feel are much more innovative (by that I mean really change how a game runs and how the game is approached) than 4E (which is a plus and a minus) like TSOY or sorcerer; presently looking into Reign. I dont care about mechanics except how they allow me to capture certain feels from the type genre I am trying to recreate. I believe 4E is creating a new subgenre or theme that is much different than the previous editions. I think this is a GOOD thing. I don't think they needed to make subtle changes but that they need large changes and did the right thing. For me it wont allow me to reacreate the type of trad fantasy i would want (of course this is all given limited knowledge of the system). It will allow me to create a neofantasy, which i have less interest in doing. [/QUOTE]
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