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Anyone else miss monster books?
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<blockquote data-quote="Shade" data-source="post: 2786562" data-attributes="member: 287"><p>I'd like to see a Monster Manual-style monster book about once a year. So many great monsters still exist in past versions of the game that have yet to be officially updated, and many more great critters are found in the pages of Dragon and Dungeon, all of which could be included in an annual book.</p><p></p><p>I'd like to see these books follow the format of the Fiend Folio rather than the Monster Manuals, however. </p><p></p><p>In addition to these books, I'd love to see them continue in the tradition of Draconomicon and Lords of Madness with themed books. The upcoming Fiendish Codex sounds like it will be the pinnacle of what I'm looking for.</p><p></p><p>What I don't want to see are batches of new monsters just for the sake of being new (when an update of a classic would suffice), any more variants on existing humanoids (i.e. forestkith goblins, poison dusk lizardfolk), or sample advanced creatures that are nothing more than monsters with class levels. (I'm fine with those that have been advanced by Hit Dice, or better yet are actually different than their lesser versions, like the ancient night twist).</p></blockquote><p></p>
[QUOTE="Shade, post: 2786562, member: 287"] I'd like to see a Monster Manual-style monster book about once a year. So many great monsters still exist in past versions of the game that have yet to be officially updated, and many more great critters are found in the pages of Dragon and Dungeon, all of which could be included in an annual book. I'd like to see these books follow the format of the Fiend Folio rather than the Monster Manuals, however. In addition to these books, I'd love to see them continue in the tradition of Draconomicon and Lords of Madness with themed books. The upcoming Fiendish Codex sounds like it will be the pinnacle of what I'm looking for. What I don't want to see are batches of new monsters just for the sake of being new (when an update of a classic would suffice), any more variants on existing humanoids (i.e. forestkith goblins, poison dusk lizardfolk), or sample advanced creatures that are nothing more than monsters with class levels. (I'm fine with those that have been advanced by Hit Dice, or better yet are actually different than their lesser versions, like the ancient night twist). [/QUOTE]
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