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Anyone else miss weapon speed?
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<blockquote data-quote="EarthsShadow" data-source="post: 523434" data-attributes="member: 3531"><p>Since this hasn't been mentioned, has anyone seen everquest? They use a modified weapon speed system where weapons are classified according to general terms: slow, normal, fast, very fast, or something like this. What these do is change the amount of iterative attacks a person gets with that weapon, depending on their Base attack bonus. [side note: they don't use the standard d&d multiple attack system (+11/+6/+1 type of thing which is based on individual classes), the weapon's speed determines when they get multiple attacks, with that weapon). </p><p></p><p>That said, here is another option for those that like specific weapon speeds with their weapons:</p><p></p><p>You roll initiative once, but don't use a d20 since their can be so much difference in what you roll. Use a d10. Add in your weapon speed, and start at 1. Count up, and each time you attack, add in your weapon speed to your attack and the new number is when you get your next attack during the combat. Here is an example of how this would work:</p><p></p><p>Let's say (hypothecially) that someone is attacking with a longsword, with a speed of 5. Another person has a bastard sword, speed 9. Then daggers have a speed of 3.</p><p></p><p>Longsword person rolls a 3, bastard sword rolls a 5, and dagger rolls a 9. Start combat at this point. </p><p></p><p>Longsword goes first at initiative 3. Makes attack, then adds a speed factor of 5, new total is 8. Bastard sword goes at 5, makes attack, then adds factor of 9, new total is 14. Longsword goes at 8, makes attack and then adds factor of 5, making new total of 13. Now the dagger person goes at iniative 9, makes attack, and adds factor speed of 3, new total of 12.</p><p></p><p>At this point, combat factors would be as follows:</p><p>Dagger - 12</p><p>Longsword - 13</p><p>Bastard Sword - 14.</p><p></p><p>The numbers just keep going up, and you never have to roll initiative again between these parties. The higher the speed factor, the lower amount of attacks that person gets, as you can tell. </p><p></p><p>Of course one can come up with a slew of feats for this kind of system, lowering speed factors for those that specialize with weapons, and there could be some classes that get class abilities that also lower these speed factors. </p><p></p><p>You can even come up with maneuver speed factors, like using a tumbling skill to somersault over someone and then attack, or using two weapons at the same time in a single attack.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 523434, member: 3531"] Since this hasn't been mentioned, has anyone seen everquest? They use a modified weapon speed system where weapons are classified according to general terms: slow, normal, fast, very fast, or something like this. What these do is change the amount of iterative attacks a person gets with that weapon, depending on their Base attack bonus. [side note: they don't use the standard d&d multiple attack system (+11/+6/+1 type of thing which is based on individual classes), the weapon's speed determines when they get multiple attacks, with that weapon). That said, here is another option for those that like specific weapon speeds with their weapons: You roll initiative once, but don't use a d20 since their can be so much difference in what you roll. Use a d10. Add in your weapon speed, and start at 1. Count up, and each time you attack, add in your weapon speed to your attack and the new number is when you get your next attack during the combat. Here is an example of how this would work: Let's say (hypothecially) that someone is attacking with a longsword, with a speed of 5. Another person has a bastard sword, speed 9. Then daggers have a speed of 3. Longsword person rolls a 3, bastard sword rolls a 5, and dagger rolls a 9. Start combat at this point. Longsword goes first at initiative 3. Makes attack, then adds a speed factor of 5, new total is 8. Bastard sword goes at 5, makes attack, then adds factor of 9, new total is 14. Longsword goes at 8, makes attack and then adds factor of 5, making new total of 13. Now the dagger person goes at iniative 9, makes attack, and adds factor speed of 3, new total of 12. At this point, combat factors would be as follows: Dagger - 12 Longsword - 13 Bastard Sword - 14. The numbers just keep going up, and you never have to roll initiative again between these parties. The higher the speed factor, the lower amount of attacks that person gets, as you can tell. Of course one can come up with a slew of feats for this kind of system, lowering speed factors for those that specialize with weapons, and there could be some classes that get class abilities that also lower these speed factors. You can even come up with maneuver speed factors, like using a tumbling skill to somersault over someone and then attack, or using two weapons at the same time in a single attack. [/QUOTE]
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