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Anyone else moving away from D20?
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<blockquote data-quote="Psion" data-source="post: 317317" data-attributes="member: 172"><p>Well, you compare it to games like OTE, it is complicated. Especially at high levels.</p><p></p><p>But thinking about how things are going to get better the moment you switch is possibly quite delusionary. When you go to a rules-light system, you give up a lot of the support that a more robust system offers you. Some people will be quite comfotrable in such an enviroment. But others will be back...</p><p></p><p>The other lie here is that you have to change systems to make things simpler. A lot of people are doing bookkeeping that they don't need to do. The biggest offender is detailing NPCs down to a gnat's arse for PCs that you don't need it for. </p><p></p><p>If you are getting frustrated at bookeeping in the game, every time one of these points comes up, ask yourself: "do I need to do this bookkeeping?" For example, are you creating combat statistics for NPCs that will never enter combat. Or, are you creating a whole array of skills for an NPC that only has 1 or 2 skills you need to be concerned with (you can figure the max a character could have by the rule of thumb max skill = level +2; pick any number up to this number and apply an arbitrary or "best guess" stat modifier to it.)</p><p>Unsurprisingly, the acclaimed NPC essential recommends categorizing NPCs by how much information you need about them.</p></blockquote><p></p>
[QUOTE="Psion, post: 317317, member: 172"] Well, you compare it to games like OTE, it is complicated. Especially at high levels. But thinking about how things are going to get better the moment you switch is possibly quite delusionary. When you go to a rules-light system, you give up a lot of the support that a more robust system offers you. Some people will be quite comfotrable in such an enviroment. But others will be back... The other lie here is that you have to change systems to make things simpler. A lot of people are doing bookkeeping that they don't need to do. The biggest offender is detailing NPCs down to a gnat's arse for PCs that you don't need it for. If you are getting frustrated at bookeeping in the game, every time one of these points comes up, ask yourself: "do I need to do this bookkeeping?" For example, are you creating combat statistics for NPCs that will never enter combat. Or, are you creating a whole array of skills for an NPC that only has 1 or 2 skills you need to be concerned with (you can figure the max a character could have by the rule of thumb max skill = level +2; pick any number up to this number and apply an arbitrary or "best guess" stat modifier to it.) Unsurprisingly, the acclaimed NPC essential recommends categorizing NPCs by how much information you need about them. [/QUOTE]
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