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<blockquote data-quote="barsoomcore" data-source="post: 317740" data-attributes="member: 812"><p>On 3E's "tactical" systems (needing a grid and minis and all that):</p><p></p><p>I'm finding more and more I don't need a grid. It goes easier with some sort of visual reference but by and large we don't get the battlemat out every time there's a fight. If a guy runs by you you get an Attack of Opportunity. If you want to trip somebody you make opposed rolls. I'm getting more and more comfortable with the rules and finding everything moves much smoother the more I just relax and let it slide.</p><p></p><p>Sure, there's feats that can get all complicated and stuff. But in my experience, the players who take those WANT to be doing some crunchy work. And even then, something like Power Attack or Expertise -- it's just not that complicated.</p><p></p><p>What I really like about 3E is the way there's all these supplements of all different genres and styles -- and I can use anything I want from any of them. No fudging, no mussing. Drag and drop rules. I love it.</p><p></p><p>Oh, that, and the muckiness of it. 3E is just so muckable-about-in -- I house-rule like a madman and just never seem to really break the system. Like 1E -- the system's very forgiving of all sorts of abuse. So my druids get spells like sorcerers and my fighters don't get heavy armour and max dex bonusses are doubled and.... it's still all playable.</p><p></p><p>There's no such thing as a perfect system, obviously. But the next best thing is a system I can browbeat into MY idea of perfection. And 3E comes pretty close to that. I'm sticking around.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 317740, member: 812"] On 3E's "tactical" systems (needing a grid and minis and all that): I'm finding more and more I don't need a grid. It goes easier with some sort of visual reference but by and large we don't get the battlemat out every time there's a fight. If a guy runs by you you get an Attack of Opportunity. If you want to trip somebody you make opposed rolls. I'm getting more and more comfortable with the rules and finding everything moves much smoother the more I just relax and let it slide. Sure, there's feats that can get all complicated and stuff. But in my experience, the players who take those WANT to be doing some crunchy work. And even then, something like Power Attack or Expertise -- it's just not that complicated. What I really like about 3E is the way there's all these supplements of all different genres and styles -- and I can use anything I want from any of them. No fudging, no mussing. Drag and drop rules. I love it. Oh, that, and the muckiness of it. 3E is just so muckable-about-in -- I house-rule like a madman and just never seem to really break the system. Like 1E -- the system's very forgiving of all sorts of abuse. So my druids get spells like sorcerers and my fighters don't get heavy armour and max dex bonusses are doubled and.... it's still all playable. There's no such thing as a perfect system, obviously. But the next best thing is a system I can browbeat into MY idea of perfection. And 3E comes pretty close to that. I'm sticking around. [/QUOTE]
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