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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else not feel "the grind"
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<blockquote data-quote="Keenath" data-source="post: 4745305" data-attributes="member: 59792"><p>Grind depends on your players, quite honestly. Some people think it's "grind" if they have more than one battle in a session, while others love combat and will happily sit through a near-constant string of them.</p><p></p><p>My group tends towards the latter, but that said, the biggest grindy battle we had was my fault -- I screwed up the procedure of levelling down and solo-izing a monster, and accidentally created a solo with twice as much HP as it should've had. That really WAS a grind, and both I and the players were definitely getting tired of it. In fact, that sort of scared me away from incorporeal solos in general, despite the fact that I had made the mistake and it wasn't really the fault of being incorporeal.</p><p></p><p>The only other fight that got grindy for us was a thing I should've just thought through a little better, where they were up against waves and waves and waves of minions and I totally forgot that without our wizard player they had no controller... The minion sweeping just took forever, it just wasn't good.</p><p></p><p>In the end, I as DM take full responsibility for all the grindy battles we've had. They weren't a fault of the system so much as my fault for not realizing there was a problem ahead of time.</p><p></p><p>And that said, hey -- as the DM, feel free to change things if the game is getting painful. I could've had the minions flee once the three big monsters fell, but I didn't. (The adventure said they fight to the death, but hindsight is 20/20... I should've ignored that and had them run away for the sake of ending the fight.) I should've seen that the ghost was taking too long to die and cut its HP down. I'm the DM; it's my job to make the game fun, not stick fast to the rulebook... there's a reason we don't have a DM-o-tron 2000 sitting in my chair.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4745305, member: 59792"] Grind depends on your players, quite honestly. Some people think it's "grind" if they have more than one battle in a session, while others love combat and will happily sit through a near-constant string of them. My group tends towards the latter, but that said, the biggest grindy battle we had was my fault -- I screwed up the procedure of levelling down and solo-izing a monster, and accidentally created a solo with twice as much HP as it should've had. That really WAS a grind, and both I and the players were definitely getting tired of it. In fact, that sort of scared me away from incorporeal solos in general, despite the fact that I had made the mistake and it wasn't really the fault of being incorporeal. The only other fight that got grindy for us was a thing I should've just thought through a little better, where they were up against waves and waves and waves of minions and I totally forgot that without our wizard player they had no controller... The minion sweeping just took forever, it just wasn't good. In the end, I as DM take full responsibility for all the grindy battles we've had. They weren't a fault of the system so much as my fault for not realizing there was a problem ahead of time. And that said, hey -- as the DM, feel free to change things if the game is getting painful. I could've had the minions flee once the three big monsters fell, but I didn't. (The adventure said they fight to the death, but hindsight is 20/20... I should've ignored that and had them run away for the sake of ending the fight.) I should've seen that the ghost was taking too long to die and cut its HP down. I'm the DM; it's my job to make the game fun, not stick fast to the rulebook... there's a reason we don't have a DM-o-tron 2000 sitting in my chair. [/QUOTE]
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