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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else not feel "the grind"
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<blockquote data-quote="Pale Jackal" data-source="post: 4752628" data-attributes="member: 58878"><p>I just began a new campaign with people who are new to RPGs. I had them hit level 2 after the first two fights, and I think I'll bump them to three at the start of the next session. Then, they'll level every session or so until level 7, where it'll slow down a bit to every two sessions or so.</p><p></p><p>As for grind? Hit it a bit in the third and last fight of the session. I think it was primarily due to poor encounter design on my part. A high level encounter, combined with some intelligent use of terrain... terrain which I didn't intend to be used (which led to several monsters unable to get to the PCs for a while), and the biggest, baddest monster being immobilized for the vast majority of the fight by some gluepots (and unlucky saves) off a dead elite kobold slinger. He chucked rocks from a nearby pile of rubble, but I would've liked to use his push abilities. So, because of all the above, several melee PCs were reduced to ranged throw attacks.</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 4752628, member: 58878"] I just began a new campaign with people who are new to RPGs. I had them hit level 2 after the first two fights, and I think I'll bump them to three at the start of the next session. Then, they'll level every session or so until level 7, where it'll slow down a bit to every two sessions or so. As for grind? Hit it a bit in the third and last fight of the session. I think it was primarily due to poor encounter design on my part. A high level encounter, combined with some intelligent use of terrain... terrain which I didn't intend to be used (which led to several monsters unable to get to the PCs for a while), and the biggest, baddest monster being immobilized for the vast majority of the fight by some gluepots (and unlucky saves) off a dead elite kobold slinger. He chucked rocks from a nearby pile of rubble, but I would've liked to use his push abilities. So, because of all the above, several melee PCs were reduced to ranged throw attacks. [/QUOTE]
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