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<blockquote data-quote="Rel" data-source="post: 4752662" data-attributes="member: 99"><p>Suffice it to say that my experience with the game has been vastly different from this. Even at low levels. Even at 1st level.</p><p></p><p>Even if I assume for just a second that the only possible choices they have available are one of their At Wills or their Encounter power, there are still many other things they have to decide. "Where do I move? Can I gain Combat Advantage? Who should I Mark/Quarry/Curse? Which enemy am I going to attack? Am I so wounded that I need to consider taking my Second Wind?" etc.</p><p></p><p>Then add in the fact that there are often excellent uses for their skills each round. These options are too many to list but I see them used all the time. If I have taken the effort to make the tactical environment an interesting one then this becomes even more of an option. There are things to climb and leap over. There are traps or locks to be dealt with. There are things to knock over and swing from. The list goes on.</p><p></p><p>An interesting tactical environment also makes other combat options more appealing. When that enemy is standing next to a cliff or the railing of a ship then Bull Rush is starting to look like a pretty cool idea. Charge is a great way for slower combatants to get into the battle and still get an attack in that round. Again, there are plenty of other options here than the At Will/Encounter powers.</p><p></p><p>And once again, none of that makes mention of other powers that come from the race or class of the PC. Dragonborn Breath and the various Channel Divinity powers are extremely common in my games and those all started right from Level 1.</p></blockquote><p></p>
[QUOTE="Rel, post: 4752662, member: 99"] Suffice it to say that my experience with the game has been vastly different from this. Even at low levels. Even at 1st level. Even if I assume for just a second that the only possible choices they have available are one of their At Wills or their Encounter power, there are still many other things they have to decide. "Where do I move? Can I gain Combat Advantage? Who should I Mark/Quarry/Curse? Which enemy am I going to attack? Am I so wounded that I need to consider taking my Second Wind?" etc. Then add in the fact that there are often excellent uses for their skills each round. These options are too many to list but I see them used all the time. If I have taken the effort to make the tactical environment an interesting one then this becomes even more of an option. There are things to climb and leap over. There are traps or locks to be dealt with. There are things to knock over and swing from. The list goes on. An interesting tactical environment also makes other combat options more appealing. When that enemy is standing next to a cliff or the railing of a ship then Bull Rush is starting to look like a pretty cool idea. Charge is a great way for slower combatants to get into the battle and still get an attack in that round. Again, there are plenty of other options here than the At Will/Encounter powers. And once again, none of that makes mention of other powers that come from the race or class of the PC. Dragonborn Breath and the various Channel Divinity powers are extremely common in my games and those all started right from Level 1. [/QUOTE]
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