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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else not feel "the grind"
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<blockquote data-quote="KarinsDad" data-source="post: 4752767" data-attributes="member: 2011"><p>The powers you mention are nearly all encounter powers and situational dependent.</p><p></p><p>Many skills are nearly non-existent. As an example, how many people actually try Intimidate in combat? Disarm Trap? Detect Magic?</p><p></p><p>The maneuvers you mention typically only apply to melee combatants. In many parties, that's typically 40% or less of the PCs. What good is Bullrushing a foe 90+% of the time? Sure, if he is standing next to a pit or cliff or hazard, but how often does that really happen?</p><p></p><p>Based on situation, the game really has few options. Many options are not viable in a given situation, or use up a resource. The Fighter cannot charge foe #2 without giving an Opportunity Attack to foe #1 that he is engaged with already.</p><p></p><p>If a PC is in melee, is he really going to try to shift away and then swing away on a rope? And even if he does, he did not get an attack that round and how many rounds is he going to do this?</p><p></p><p>It's one thing to list the 12 things a PC can do. It's another to realize that based on the situation (including which powers have already been used), that there really are only 2 or 3 or maybe 4 good choices available at any given moment in time.</p><p></p><p>Are you being subjective with your experiences, or objective?</p><p></p><p>How often is Turn Undead really applicable?</p><p></p><p></p><p>Here's a challenge for you. List the actions that the PCs do in your next 3 encounters. Let's analyze them for percentages of At Wills, Encounters, Dailies, skills, maneuvers, etc. Don't tell the players that you are doing this so as to not skew the results.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4752767, member: 2011"] The powers you mention are nearly all encounter powers and situational dependent. Many skills are nearly non-existent. As an example, how many people actually try Intimidate in combat? Disarm Trap? Detect Magic? The maneuvers you mention typically only apply to melee combatants. In many parties, that's typically 40% or less of the PCs. What good is Bullrushing a foe 90+% of the time? Sure, if he is standing next to a pit or cliff or hazard, but how often does that really happen? Based on situation, the game really has few options. Many options are not viable in a given situation, or use up a resource. The Fighter cannot charge foe #2 without giving an Opportunity Attack to foe #1 that he is engaged with already. If a PC is in melee, is he really going to try to shift away and then swing away on a rope? And even if he does, he did not get an attack that round and how many rounds is he going to do this? It's one thing to list the 12 things a PC can do. It's another to realize that based on the situation (including which powers have already been used), that there really are only 2 or 3 or maybe 4 good choices available at any given moment in time. Are you being subjective with your experiences, or objective? How often is Turn Undead really applicable? Here's a challenge for you. List the actions that the PCs do in your next 3 encounters. Let's analyze them for percentages of At Wills, Encounters, Dailies, skills, maneuvers, etc. Don't tell the players that you are doing this so as to not skew the results. [/QUOTE]
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