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Anyone else not feel "the grind"
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<blockquote data-quote="keterys" data-source="post: 4752881" data-attributes="member: 43019"><p>Just so I'm clear... is this somehow worse in 4e than star wars or 3e? </p><p></p><p>Are you DMing? Cause it could certainly happen more often. That said, it can happen a lot more than you'd expect - the fight my group was in last session had people jumping up and getting knocked off bookshelves, for instance.</p><p></p><p>Shift plus Charge actually usually solves that. In addition... taking OAs really is okay. </p><p></p><p>Why swing away on the rope instead of swinging into an attack? I mean, Robin Hood it up... shift away, rope swing into someone, or dropping the chandelier on someone, etc.</p><p></p><p>And, again, this isn't that much different in most systems. You actually really don't want to have more than a handful of good options at any time to avoid paralyzing people and slowing down the game.</p><p></p><p>Depends on the campaign, but I mostly agree with you here. It's more of a rare thing, not an expected standard.</p><p></p><p>Part of it may also depend on the length of your combats... I mean, I didn't use any ability more than once in the previous two combats... and I finished with an encounter left in the last one, with my 5th level character (daily, encounterx2, at-willx2 in the first, daily, encounterx1, at-willx2 in the second)</p><p></p><p>Edit: Actually, I did use Eldritch Blast twice in the first combat, but the first time was as an opportunity attack (Reaper's Touch) so I didn't think of it at first. I'm not sure if that counts or not for your standard.</p></blockquote><p></p>
[QUOTE="keterys, post: 4752881, member: 43019"] Just so I'm clear... is this somehow worse in 4e than star wars or 3e? Are you DMing? Cause it could certainly happen more often. That said, it can happen a lot more than you'd expect - the fight my group was in last session had people jumping up and getting knocked off bookshelves, for instance. Shift plus Charge actually usually solves that. In addition... taking OAs really is okay. Why swing away on the rope instead of swinging into an attack? I mean, Robin Hood it up... shift away, rope swing into someone, or dropping the chandelier on someone, etc. And, again, this isn't that much different in most systems. You actually really don't want to have more than a handful of good options at any time to avoid paralyzing people and slowing down the game. Depends on the campaign, but I mostly agree with you here. It's more of a rare thing, not an expected standard. Part of it may also depend on the length of your combats... I mean, I didn't use any ability more than once in the previous two combats... and I finished with an encounter left in the last one, with my 5th level character (daily, encounterx2, at-willx2 in the first, daily, encounterx1, at-willx2 in the second) Edit: Actually, I did use Eldritch Blast twice in the first combat, but the first time was as an opportunity attack (Reaper's Touch) so I didn't think of it at first. I'm not sure if that counts or not for your standard. [/QUOTE]
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