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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else not feel "the grind"
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<blockquote data-quote="Pale Jackal" data-source="post: 4757458" data-attributes="member: 58878"><p>Well, that costs a feat, it's for a single power, and it's during a rest. Even if the former two conditions were acceptable, the last one kills my intent. Though maybe that's a good point: maybe it'd be better if this applied to only encounter powers, or if you only got to select one or two additional powers, since I'm afraid of analysis paralysis and making things too complicated. Though the lattermost option seems a bit 'fiddley.' It's (a bit) easier to sum up the former.</p><p></p><p>I may give this a try, since I do think that at the lower levels (until about level 7), your combat options are a bit lacking. I haven't played (or DMed) much 4E though, so maybe I'm wrong, especially since I've been pleased so far with how quick the combats have felt. (Party of 4, sorcerer, rogue, shaman and shield fighter.) I don't want the players to be bored during combat, but I don't want to level them too quickly, either. The boredom factor might not be a problem though, and if AP rears its ugly head, this could make it worse.</p></blockquote><p></p>
[QUOTE="Pale Jackal, post: 4757458, member: 58878"] Well, that costs a feat, it's for a single power, and it's during a rest. Even if the former two conditions were acceptable, the last one kills my intent. Though maybe that's a good point: maybe it'd be better if this applied to only encounter powers, or if you only got to select one or two additional powers, since I'm afraid of analysis paralysis and making things too complicated. Though the lattermost option seems a bit 'fiddley.' It's (a bit) easier to sum up the former. I may give this a try, since I do think that at the lower levels (until about level 7), your combat options are a bit lacking. I haven't played (or DMed) much 4E though, so maybe I'm wrong, especially since I've been pleased so far with how quick the combats have felt. (Party of 4, sorcerer, rogue, shaman and shield fighter.) I don't want the players to be bored during combat, but I don't want to level them too quickly, either. The boredom factor might not be a problem though, and if AP rears its ugly head, this could make it worse. [/QUOTE]
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Anyone else not feel "the grind"
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