Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else not feel "the grind"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4758260" data-attributes="member: 2011"><p>Wow. That sucks. I can only remember one player like that and it was decades ago.</p><p></p><p></p><p></p><p>Story?</p><p></p><p>I'm talking about extra power options in combat. Combat has very little in the way of story outside of "we trashed these dudes and we trashed those dudes and we accomplished our mission du jour". Once in a while, PCs get to fight some re-occurring villain and there actually is some significant part of a story there, but for the most part, combats are more memorable for how some player pulled off some amazing stunt (like swinging from a rope and rescuing a hostage, or killing the BBEG by Thunderwaving it over a cliff or whatever) or by how something incredibly vicious and bad (like maybe a curse or a super NPC crit or something) happened to a PC. The combat actions become part of the flow of the overall story, but they are rarely the highlights that are remembered unless something special happens during it.</p><p></p><p>But, how many undead we waded through to rescue the village? Couldn't tell you. Might not even remember that they were undead. Not memorable.</p><p></p><p>I have forgotten literally several thousand encounters in the last 30+ years of gaming. I might even forget an encounter from last week. But, I remember many of those where some PC (not necessarily mine) did something amazing and that is what I like to try to do every time at bat for my PC. It's more difficult to do that when the PC runs out of options quickly and is stuck with At Will powers.</p><p></p><p></p><p></p><p>Do I?</p><p></p><p>That wasn't in my hero manual.</p><p></p><p>Last I saw, every PC gets a shot during initiative. Every PC gets a shot out of combat. But, if I think my PC has an answer to a problem, I have no qualms about using it, especially in combat. I'm not going to say "Oh no old bean. You kill the dragon. You were here first. Good show, what?".</p><p></p><p>And btw, out of combat I am the last person to force a solution. I often only try to come up with one if the other players are stumped or appear to be going down the wrong path. I'll participate, but I try to not force the direction of the game. If someone wants to head to the miller's house, or enter the creepy mausoleum, or try to bluff the local lord, I'll help do that if that is what the group decides to do.</p><p></p><p>But in combat, my PCs do the best actions I can manage and try to quickly end any encounter. You might consider that to be stealing the limelight from other players, but I consider it to be efficient and helpful to the entire team.</p><p></p><p></p><p></p><p>If it were part of the core rules, it probably wouldn't bother you though.</p><p></p><p>As for power creep with our house rules, we haven't seen it. The players are still challenged. They tend to not do the re-use or swap actions too often because out of their two action points, they have several different options and it's not that difficult to burn through the two action points trying something else.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4758260, member: 2011"] Wow. That sucks. I can only remember one player like that and it was decades ago. Story? I'm talking about extra power options in combat. Combat has very little in the way of story outside of "we trashed these dudes and we trashed those dudes and we accomplished our mission du jour". Once in a while, PCs get to fight some re-occurring villain and there actually is some significant part of a story there, but for the most part, combats are more memorable for how some player pulled off some amazing stunt (like swinging from a rope and rescuing a hostage, or killing the BBEG by Thunderwaving it over a cliff or whatever) or by how something incredibly vicious and bad (like maybe a curse or a super NPC crit or something) happened to a PC. The combat actions become part of the flow of the overall story, but they are rarely the highlights that are remembered unless something special happens during it. But, how many undead we waded through to rescue the village? Couldn't tell you. Might not even remember that they were undead. Not memorable. I have forgotten literally several thousand encounters in the last 30+ years of gaming. I might even forget an encounter from last week. But, I remember many of those where some PC (not necessarily mine) did something amazing and that is what I like to try to do every time at bat for my PC. It's more difficult to do that when the PC runs out of options quickly and is stuck with At Will powers. Do I? That wasn't in my hero manual. Last I saw, every PC gets a shot during initiative. Every PC gets a shot out of combat. But, if I think my PC has an answer to a problem, I have no qualms about using it, especially in combat. I'm not going to say "Oh no old bean. You kill the dragon. You were here first. Good show, what?". And btw, out of combat I am the last person to force a solution. I often only try to come up with one if the other players are stumped or appear to be going down the wrong path. I'll participate, but I try to not force the direction of the game. If someone wants to head to the miller's house, or enter the creepy mausoleum, or try to bluff the local lord, I'll help do that if that is what the group decides to do. But in combat, my PCs do the best actions I can manage and try to quickly end any encounter. You might consider that to be stealing the limelight from other players, but I consider it to be efficient and helpful to the entire team. If it were part of the core rules, it probably wouldn't bother you though. As for power creep with our house rules, we haven't seen it. The players are still challenged. They tend to not do the re-use or swap actions too often because out of their two action points, they have several different options and it's not that difficult to burn through the two action points trying something else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else not feel "the grind"
Top