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Anyone else notice that if you play a 'monster race' in 4e...
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<blockquote data-quote="ExploderWizard" data-source="post: 4483443" data-attributes="member: 66434"><p>I really don't think the idea is new to 4E. A monster race PC that was mixed in with a group of " good guy" races was assumed to be different from his cultural norm as a default. 4E is just coming out and stating the obvious to players who fail thier insight rolls. </p><p> </p><p>Do you HAVE to play that way? Nope. A neutral or evil game can work fine if thats what the group wants to play. The important thing for a regular adventuring party to stay together is that they share common goals. Its important for the group to be in agreement about the type of game being played. </p><p> </p><p>Here is an example of NOT being on the same page. We started a GURPS game some years ago. The setting was near future with some psionics and magic thrown in. The players were told that they would start the game as convicted criminals and the first session would be our escape during a transfer. We were very excited about the game and had fun creating our characters. After the initial escape scene we began our plans to continue the glorious evil career path that got us imprisoned. The GM was upset with us and we we couldn't figure out why. </p><p> </p><p>As it turns out, his intention was that we would create unjustly imprisoned characters but he never came out and told us <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Big failure to communicate = bad game.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4483443, member: 66434"] I really don't think the idea is new to 4E. A monster race PC that was mixed in with a group of " good guy" races was assumed to be different from his cultural norm as a default. 4E is just coming out and stating the obvious to players who fail thier insight rolls. Do you HAVE to play that way? Nope. A neutral or evil game can work fine if thats what the group wants to play. The important thing for a regular adventuring party to stay together is that they share common goals. Its important for the group to be in agreement about the type of game being played. Here is an example of NOT being on the same page. We started a GURPS game some years ago. The setting was near future with some psionics and magic thrown in. The players were told that they would start the game as convicted criminals and the first session would be our escape during a transfer. We were very excited about the game and had fun creating our characters. After the initial escape scene we began our plans to continue the glorious evil career path that got us imprisoned. The GM was upset with us and we we couldn't figure out why. As it turns out, his intention was that we would create unjustly imprisoned characters but he never came out and told us :erm: Big failure to communicate = bad game. [/QUOTE]
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Anyone else notice that if you play a 'monster race' in 4e...
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