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Anyone else notice that if you play a 'monster race' in 4e...
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 4483800" data-attributes="member: 11760"><p>1) Political expediency. "It's easier for us to send along one of our agents to work with them than a much more costly duplicate effort, especially since it will just take one agent to steal the documents we want once the surface-dwellers sack the fortress where they're being kept."</p><p></p><p>2) The enemy of my enemy is my friend. "We are too busy fighting off the illithid to mount our own assault at this time. Go with them and steer them into defending our interests as early as possible, and not just their own."</p><p></p><p>3) Wolf in sheep's clothing. "Those idiots tell tales of Drizzt. If they want to assume you're another traitor like him, let them. They will give you access to the corridors of power, and when the time is right, you will make them very sorry indeed."</p><p></p><p>4) Diplomacy. "We cannot afford another war with the surface-dwellers, not now. If they realized our weakness, they would fall upon us and end us. You will be a token of our friendship and show them that we are not their enemies any more. Not until we have recovered our strength, anyway."</p><p></p><p>5) Espionage. "The sibyls say one of this group will sit upon a throne of his own one day. Find out who it will be and, if they will not be our friend, make sure his stay is very short indeed."</p><p></p><p>If good does not have to be stupid, evil shouldn't have to be, either.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 4483800, member: 11760"] 1) Political expediency. "It's easier for us to send along one of our agents to work with them than a much more costly duplicate effort, especially since it will just take one agent to steal the documents we want once the surface-dwellers sack the fortress where they're being kept." 2) The enemy of my enemy is my friend. "We are too busy fighting off the illithid to mount our own assault at this time. Go with them and steer them into defending our interests as early as possible, and not just their own." 3) Wolf in sheep's clothing. "Those idiots tell tales of Drizzt. If they want to assume you're another traitor like him, let them. They will give you access to the corridors of power, and when the time is right, you will make them very sorry indeed." 4) Diplomacy. "We cannot afford another war with the surface-dwellers, not now. If they realized our weakness, they would fall upon us and end us. You will be a token of our friendship and show them that we are not their enemies any more. Not until we have recovered our strength, anyway." 5) Espionage. "The sibyls say one of this group will sit upon a throne of his own one day. Find out who it will be and, if they will not be our friend, make sure his stay is very short indeed." If good does not have to be stupid, evil shouldn't have to be, either. [/QUOTE]
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Anyone else notice that if you play a 'monster race' in 4e...
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