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*Pathfinder & Starfinder
Anyone else notice the weirdness about Defenses?
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<blockquote data-quote="SadisticFishing" data-source="post: 4112680" data-attributes="member: 52149"><p>Alright, let's compare.</p><p></p><p>Fortitute save: 1/2 level + con/str, +2 if fighter or +1 if paladin (probably).</p><p>Reflex save: 1/2 level + int/dex + shield, +2 if rogue or +1 if ranger (probably).</p><p>Will save: 1/2 level + cha/wis, +2 if wizard/warlock, +1 if paladin (probably).</p><p>AC: 1/2 level + dex + armor + shield</p><p></p><p>Your AC will be far higher than the other two. Especially since a +1 shield and +1 armor is equal to +2, and a +1 Will/Reflex/Fortitude item is only +1.. The disparity will only grow.</p><p></p><p>This means that anything that hits against AC is going to be grossly underpowered!</p><p></p><p>Have they said any way to counteract this yet? Other than this tiny thing (which could be massive if they don't fix it, needing to roll 4 higher to hit AC than Defenses would just be bad), I'm loving 4e...</p><p></p><p>It gets even worse once you add in the fact that a Fighter needs Constitution as well as Strength, whereas a Wizard can just buy 18 int and play an Eladrin or Tiefling, and be set for life.</p><p></p><p>Cheers,</p><p>SadFish</p></blockquote><p></p>
[QUOTE="SadisticFishing, post: 4112680, member: 52149"] Alright, let's compare. Fortitute save: 1/2 level + con/str, +2 if fighter or +1 if paladin (probably). Reflex save: 1/2 level + int/dex + shield, +2 if rogue or +1 if ranger (probably). Will save: 1/2 level + cha/wis, +2 if wizard/warlock, +1 if paladin (probably). AC: 1/2 level + dex + armor + shield Your AC will be far higher than the other two. Especially since a +1 shield and +1 armor is equal to +2, and a +1 Will/Reflex/Fortitude item is only +1.. The disparity will only grow. This means that anything that hits against AC is going to be grossly underpowered! Have they said any way to counteract this yet? Other than this tiny thing (which could be massive if they don't fix it, needing to roll 4 higher to hit AC than Defenses would just be bad), I'm loving 4e... It gets even worse once you add in the fact that a Fighter needs Constitution as well as Strength, whereas a Wizard can just buy 18 int and play an Eladrin or Tiefling, and be set for life. Cheers, SadFish [/QUOTE]
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Anyone else notice the weirdness about Defenses?
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