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<blockquote data-quote="ConcreteBuddha" data-source="post: 1586602" data-attributes="member: 3139"><p>I'm playing in two modules right now, City of the Spider Queen and RttToEE, with two different DMs.</p><p></p><p>I find that the role-playing has degenerated into a war game. I feel that this is due to the fact that both DMs force the players to force their PCs to care about motivations that were forced upon them. </p><p></p><p>Translation: the PCs are being railroaded.</p><p></p><p></p><p></p><p>I don't really know how this can be fixed. By definition, the PCs can "leave" the boundaries of the module, but as soon as they do, the players have to drag them right back, or else the module ends (or the players have to make new characters).</p><p></p><p>This means that all of the PCs must have the unrealistic motivation of "defeat hordes of bad guys" and "clear out the dungeon" in order to stay within the confines of the module.</p><p></p><p>Motivations that a real person (and by extension a 3-dimensional character) cares about such as "start a business" or "find a spouse" or "run for city council" or "buy a house" do not generally exist without the extensive tweaking that other DMs in this post have done.</p><p></p><p></p><p></p><p>So yeah, modules, in general, <em>suck,</em> not because of any lack of quality, but because of the inherent format of a module.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1586602, member: 3139"] I'm playing in two modules right now, City of the Spider Queen and RttToEE, with two different DMs. I find that the role-playing has degenerated into a war game. I feel that this is due to the fact that both DMs force the players to force their PCs to care about motivations that were forced upon them. Translation: the PCs are being railroaded. I don't really know how this can be fixed. By definition, the PCs can "leave" the boundaries of the module, but as soon as they do, the players have to drag them right back, or else the module ends (or the players have to make new characters). This means that all of the PCs must have the unrealistic motivation of "defeat hordes of bad guys" and "clear out the dungeon" in order to stay within the confines of the module. Motivations that a real person (and by extension a 3-dimensional character) cares about such as "start a business" or "find a spouse" or "run for city council" or "buy a house" do not generally exist without the extensive tweaking that other DMs in this post have done. So yeah, modules, in general, [i]suck,[/i] not because of any lack of quality, but because of the inherent format of a module. [/QUOTE]
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