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Anyone else out there with rule overload?
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<blockquote data-quote="kaomera" data-source="post: 5222934" data-attributes="member: 38357"><p>Dunno. I'm pretty sure I'm a lunatic, but I've also been feeling this way since at least Adventurer's Vault and Martial Power where released. Not sure if that's part of my lunacy or not...</p><p></p><p>Thing is, in any given book there's usually at least a few cool options that I would have liked to have had previously (that could have replaced any of the previous stuff that I don't care about...). And as a DM the fact that feel more like I can safely ignore some (or even much) of the new options than in previous editions is cool. As long as the players stick to stuff that excited them, that's cool. But the minute a player grabs a class, race, or even a power or feat that they have no more real interest in than they think it ought to be cool, we can run into trouble. Because there's more and more stuff that I just don't know how to make shine, if that's going to be left up to me...</p></blockquote><p></p>
[QUOTE="kaomera, post: 5222934, member: 38357"] Dunno. I'm pretty sure I'm a lunatic, but I've also been feeling this way since at least Adventurer's Vault and Martial Power where released. Not sure if that's part of my lunacy or not... Thing is, in any given book there's usually at least a few cool options that I would have liked to have had previously (that could have replaced any of the previous stuff that I don't care about...). And as a DM the fact that feel more like I can safely ignore some (or even much) of the new options than in previous editions is cool. As long as the players stick to stuff that excited them, that's cool. But the minute a player grabs a class, race, or even a power or feat that they have no more real interest in than they think it ought to be cool, we can run into trouble. Because there's more and more stuff that I just don't know how to make shine, if that's going to be left up to me... [/QUOTE]
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Anyone else out there with rule overload?
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