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Anyone else out there with rule overload?
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<blockquote data-quote="jbear" data-source="post: 5223207" data-attributes="member: 75065"><p>I don't relate the vast sea of ever expanding options as a rules issue. </p><p> </p><p>Personally, I find the rules so easy and instictive that I haven't opened a book to check rules in... in... in... sorry, I can't even remember how long.</p><p> </p><p>As for the PHB3, well, I'm not attracted by the psionic classes, but I'm sure many are. Besides, that's kind of the shtick of Dark Sun, isn't it? And people seem pretty hyped about the release of Dark Sun.</p><p> </p><p>As for the Seeker... well, it has 4 at wills. I think it has a lot of potential, but to date it is still out in the limited options wilderness compared to every other class.</p><p> </p><p>The Runepriest... I love the Runepriest. It has 4 at wills too, but every single one is basically a 2 in one. As are its encounter powers. That makes it pretty attractive and intersting to me.</p><p> </p><p>As for the races, I like the Minotaur. Always have.</p><p> </p><p>Now... Hybrids. I LOVE Hybrids!!! I don't mind being a little bit weaker, in exchange for being able fill a wider spectrum of roles within the game. Runpriest/Fighter Hybrid = A Class secondary defender/leader who can shine in his own right, and make his friends hit harder and feel safer as the situation calls for. Yey Hybrids!</p><p> </p><p>So the PHB 3 brought some pretty cool elements into the game from where I'm standing.</p><p> </p><p>Would I like even more options, over and above those we have right now... well, there has been some mention of a Necromancer and Hexblade class spawning from the Shadow power source. They could be interesting additions.</p><p> </p><p>I definitely think the Assassin badly needs some more interesting at-will powers. As does the seeker. Why not the runepriest at the same time? I'm sure the psi-classes will get theirs when they get their splat-book.</p><p> </p><p>I guess what you are talking about is the overwhelming amount of options a player is faced with upon character creation. But i don't think that translates over to the table. Characters still have the same amount of feat and power slots. My main quarrel about the amount of feat options is that I don't have enough feat slots to fit all the one's I want in with the ones I 'need'. But that is the most minor of quibbles at best.</p></blockquote><p></p>
[QUOTE="jbear, post: 5223207, member: 75065"] I don't relate the vast sea of ever expanding options as a rules issue. Personally, I find the rules so easy and instictive that I haven't opened a book to check rules in... in... in... sorry, I can't even remember how long. As for the PHB3, well, I'm not attracted by the psionic classes, but I'm sure many are. Besides, that's kind of the shtick of Dark Sun, isn't it? And people seem pretty hyped about the release of Dark Sun. As for the Seeker... well, it has 4 at wills. I think it has a lot of potential, but to date it is still out in the limited options wilderness compared to every other class. The Runepriest... I love the Runepriest. It has 4 at wills too, but every single one is basically a 2 in one. As are its encounter powers. That makes it pretty attractive and intersting to me. As for the races, I like the Minotaur. Always have. Now... Hybrids. I LOVE Hybrids!!! I don't mind being a little bit weaker, in exchange for being able fill a wider spectrum of roles within the game. Runpriest/Fighter Hybrid = A Class secondary defender/leader who can shine in his own right, and make his friends hit harder and feel safer as the situation calls for. Yey Hybrids! So the PHB 3 brought some pretty cool elements into the game from where I'm standing. Would I like even more options, over and above those we have right now... well, there has been some mention of a Necromancer and Hexblade class spawning from the Shadow power source. They could be interesting additions. I definitely think the Assassin badly needs some more interesting at-will powers. As does the seeker. Why not the runepriest at the same time? I'm sure the psi-classes will get theirs when they get their splat-book. I guess what you are talking about is the overwhelming amount of options a player is faced with upon character creation. But i don't think that translates over to the table. Characters still have the same amount of feat and power slots. My main quarrel about the amount of feat options is that I don't have enough feat slots to fit all the one's I want in with the ones I 'need'. But that is the most minor of quibbles at best. [/QUOTE]
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