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Anyone else out there with rule overload?
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<blockquote data-quote="TerraDave" data-source="post: 5226496" data-attributes="member: 22260"><p><strong>Some issues with the more and more so far</strong></p><p></p><p>-Sure, you only use a fraction of options at your table, but all that stuff out there (or potential variety at said table) does take a little more mindshare for the DM or someone making a new character, or other players wanting to know what their companion can do. </p><p></p><p>-For all the options out there, the game remains oddly narrow. One implication is heavy overlap in some areas: if you want to make a “warrior” that uses a big two-handed weapon or a “magic-user” that can hit multiple targets, boy have you got some options. Many of which do seem similar and bleed into each other and seem to have hit massive diminishing returns. </p><p></p><p>-But on the other hand, key archetypes or past characters are not really supported. “Longbowmen” type ranged defenders or “swashbuckler” type defenders are not really there (though there are kind a sort a builds for the later) and I am sure there are (many) other examples. And while there are some nice rules on companion NPCs, no real henchmen/cohort rules or builds beyond the beast friend ranger, and no rules or guidelines on strongholds, mass battles, running domains, etc. </p><p></p><p>-It is true that later books have good stuff, but early books have not so good and forgettable stuff and part of this is the very intentional strategy of spreading “core” material over more books.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5226496, member: 22260"] [B]Some issues with the more and more so far[/B] -Sure, you only use a fraction of options at your table, but all that stuff out there (or potential variety at said table) does take a little more mindshare for the DM or someone making a new character, or other players wanting to know what their companion can do. -For all the options out there, the game remains oddly narrow. One implication is heavy overlap in some areas: if you want to make a “warrior” that uses a big two-handed weapon or a “magic-user” that can hit multiple targets, boy have you got some options. Many of which do seem similar and bleed into each other and seem to have hit massive diminishing returns. -But on the other hand, key archetypes or past characters are not really supported. “Longbowmen” type ranged defenders or “swashbuckler” type defenders are not really there (though there are kind a sort a builds for the later) and I am sure there are (many) other examples. And while there are some nice rules on companion NPCs, no real henchmen/cohort rules or builds beyond the beast friend ranger, and no rules or guidelines on strongholds, mass battles, running domains, etc. -It is true that later books have good stuff, but early books have not so good and forgettable stuff and part of this is the very intentional strategy of spreading “core” material over more books. [/QUOTE]
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