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<blockquote data-quote="Garthanos" data-source="post: 5227106" data-attributes="member: 82504"><p>You will have to explain how you are going to fullfill defender battle role from range? I think you are just suffering "class name envy". </p><p> </p><p>You might explain while you are at it exactly why you think a ranger class or warlord class cant either be great Longbowman (note a ranger is in fact a picture perfect English Yeoman (heavily trained country bumpkin whose main activity when not fighting was probably hunting) - Longbowman but that is historical perspective - so you must be referring to a fantasy archetype but I just cant find it in fiction either. </p><p>I suggest that Robinhood would be great as a hybrid ranger warlord and would have worked fine as just a ranger ...as would William Tell and other archer named heros like Ullyses is a full stop Archer Warlord. Aragorn the archetypal ranger feels great as Half-Elf Warlord Multiclassed Ranger in 4e.</p><p></p><p>Here is an example of a passing fair fighter with a long bow at level 1 he is actually a generalist fighter quite competent close and competent ranged </p><p>[sblock=Elven Longbowmen classname envy included]</p><p>level 1</p><p>Elf, Fighter</p><p>Fighter: Combat Superiority</p><p>Fighter Talents: Tempest Technique</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 12, Dex 18, Int 10, Wis 14, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 18 Fort: 15 Reflex: 15 Will: 12</p><p>HP: 27 Surges: 10 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Endurance +5, Heal +7, Athletics +7</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Intimidate -1, Nature +4, Perception +4, Religion, Stealth +3, Streetwise -1, Thievery +3</p><p></p><p>FEATS</p><p>Level 1: Midnight Blade Student</p><p></p><p>POWERS</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter at-will 1: Dual Strike</p><p>Fighter encounter 1: Surprising Stab</p><p>Fighter daily 1: Lasting Threat</p><p></p><p>ITEMS</p><p>Hide Armor, Short sword (2), Adventurer's Kit, Longbow, Arrows (60)</p><p>[/sblock]</p><p> </p><p>This character in a fight is more of a specialist Longbowman and will skip out of reach by preference... This adventurers son spent the better part of his childhood without direct adult supervision but was never even tempted to go the bad side too many dreams of being a hero but still got tough savvy and a bit obnoxious on the streets (though when dad was around did get to hear many many stories of Dungeon runs). The town guard rather adopted him after they realized he was a crackshot with a bow, thinking it would be fun to lord him over the yeomanry.</p><p>The towns guardsman outfitted him with the same armor and bow that they provide the country bumpkins (hunters).- A nice thick boiled leather with studs. Note he would make a poor scout and only knows the difference between a deer and horse because somebody ran him over with a horse once and the yeomen frequently hang the others up to drain he might well confuse a doe with a horse though as he was more interested in tavern tales than huntsmans tales about the buck that got away.</p><p></p><p>[sblock= Longbowman built without class name envy ]</p><p>level 1</p><p>Human, Ranger</p><p>Build: Archer Ranger</p><p>Fighting Style: Archer Fighting Style</p><p>Ranger: Prime Shot</p><p>Background: Street Urchin, Adventurer's Scion (Street Urchin Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 13, Dex 16, Int 10, Wis 16, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 16 Fort: 13 Reflex: 15 Will: 14</p><p>HP: 30 Surges: 7 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Perception +10, Dungeoneering +8, Streetwise +5, Intimidate +5, Athletics +5, Endurance +5</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Heal +3, History, Insight +3, Nature +3, Religion, Stealth +2, Thievery +2</p><p></p><p>FEATS</p><p>Human: Toughness</p><p>Level 1: Adamant Arrow Student</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Fading Strike</p><p>Ranger at-will 1: Twin Strike</p><p>Ranger at-will 1: Nimble Strike</p><p>Ranger encounter 1: Evasive Strike</p><p>Ranger daily 1: Guardian Arrow</p><p></p><p>ITEMS</p><p>Hide Armor, Adventurer's Kit, Longbow, Longsword</p><p>[/sblock]</p><p>He is one feat away from chain if he wants... maybe they even wanted to provide him with chain but he always found it uncomfortable and stripped it down to the underlying leather.</p><p></p><p>How many dozens of ways of building a swashbuckler do you need. Here is a near perfect <a href="http://community.wizards.com/wiki/Dnd:Zorro" target="_blank">Zorro.</a></p></blockquote><p></p>
[QUOTE="Garthanos, post: 5227106, member: 82504"] You will have to explain how you are going to fullfill defender battle role from range? I think you are just suffering "class name envy". You might explain while you are at it exactly why you think a ranger class or warlord class cant either be great Longbowman (note a ranger is in fact a picture perfect English Yeoman (heavily trained country bumpkin whose main activity when not fighting was probably hunting) - Longbowman but that is historical perspective - so you must be referring to a fantasy archetype but I just cant find it in fiction either. I suggest that Robinhood would be great as a hybrid ranger warlord and would have worked fine as just a ranger ...as would William Tell and other archer named heros like Ullyses is a full stop Archer Warlord. Aragorn the archetypal ranger feels great as Half-Elf Warlord Multiclassed Ranger in 4e. Here is an example of a passing fair fighter with a long bow at level 1 he is actually a generalist fighter quite competent close and competent ranged [sblock=Elven Longbowmen classname envy included] level 1 Elf, Fighter Fighter: Combat Superiority Fighter Talents: Tempest Technique FINAL ABILITY SCORES Str 16, Con 12, Dex 18, Int 10, Wis 14, Cha 8. STARTING ABILITY SCORES Str 16, Con 12, Dex 16, Int 10, Wis 12, Cha 8. AC: 18 Fort: 15 Reflex: 15 Will: 12 HP: 27 Surges: 10 Surge Value: 6 TRAINED SKILLS Endurance +5, Heal +7, Athletics +7 UNTRAINED SKILLS Acrobatics +5, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Intimidate -1, Nature +4, Perception +4, Religion, Stealth +3, Streetwise -1, Thievery +3 FEATS Level 1: Midnight Blade Student POWERS Fighter at-will 1: Footwork Lure Fighter at-will 1: Dual Strike Fighter encounter 1: Surprising Stab Fighter daily 1: Lasting Threat ITEMS Hide Armor, Short sword (2), Adventurer's Kit, Longbow, Arrows (60) [/sblock] This character in a fight is more of a specialist Longbowman and will skip out of reach by preference... This adventurers son spent the better part of his childhood without direct adult supervision but was never even tempted to go the bad side too many dreams of being a hero but still got tough savvy and a bit obnoxious on the streets (though when dad was around did get to hear many many stories of Dungeon runs). The town guard rather adopted him after they realized he was a crackshot with a bow, thinking it would be fun to lord him over the yeomanry. The towns guardsman outfitted him with the same armor and bow that they provide the country bumpkins (hunters).- A nice thick boiled leather with studs. Note he would make a poor scout and only knows the difference between a deer and horse because somebody ran him over with a horse once and the yeomen frequently hang the others up to drain he might well confuse a doe with a horse though as he was more interested in tavern tales than huntsmans tales about the buck that got away. [sblock= Longbowman built without class name envy ] level 1 Human, Ranger Build: Archer Ranger Fighting Style: Archer Fighting Style Ranger: Prime Shot Background: Street Urchin, Adventurer's Scion (Street Urchin Benefit) FINAL ABILITY SCORES Str 13, Con 13, Dex 16, Int 10, Wis 16, Cha 8. STARTING ABILITY SCORES Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8. AC: 16 Fort: 13 Reflex: 15 Will: 14 HP: 30 Surges: 7 Surge Value: 7 TRAINED SKILLS Perception +10, Dungeoneering +8, Streetwise +5, Intimidate +5, Athletics +5, Endurance +5 UNTRAINED SKILLS Acrobatics +2, Arcana, Bluff -1, Diplomacy -1, Heal +3, History, Insight +3, Nature +3, Religion, Stealth +2, Thievery +2 FEATS Human: Toughness Level 1: Adamant Arrow Student POWERS Bonus At-Will Power: Fading Strike Ranger at-will 1: Twin Strike Ranger at-will 1: Nimble Strike Ranger encounter 1: Evasive Strike Ranger daily 1: Guardian Arrow ITEMS Hide Armor, Adventurer's Kit, Longbow, Longsword [/sblock] He is one feat away from chain if he wants... maybe they even wanted to provide him with chain but he always found it uncomfortable and stripped it down to the underlying leather. How many dozens of ways of building a swashbuckler do you need. Here is a near perfect [URL="http://community.wizards.com/wiki/Dnd:Zorro"]Zorro.[/URL] [/QUOTE]
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