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Anyone else overall disappointed by D&D books?
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<blockquote data-quote="Moorcrys" data-source="post: 1600875" data-attributes="member: 7814"><p>I've actually found the books released since 3.5 a great deal more useful than the 3.0 splatbooks and such, which as I look at them now seem like a grand experiment to figure out how to balance feats and prestige classes without breaking the system... at least 1/3-1/2 of the material in the 3.0 books is not useable in my opinion. 3.5 books like the Complete Warrior are a lot more balanced and 'plug-inable' to my eye. It's not all perfect, but much better.</p><p></p><p>And I don't find the rulebooks particularly 'PC'... nor do I find them un-PC... they've brought back some of the controversial stuff like devils and demon princes etc. and the art is definitely more inclusive but if the art is good (see the next paragraph) it seems fine to me. I find the writing a great deal better than the 2nd edition writing, although I still have fond memories of Gygax's unique and complex 1st edition writing style. I'm a little sad that I don't need my dictionary anymore while reading the dmg... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If I have any trouble with the WOTC releases it's definitely the editing, which still isn't the best, and to my particular preference, the art. Half of the art in the new splatbooks annoys me -- I prefer no art to bad art... if I see a prestige class and the artist's impression of it is terrible it tends to influence my opinion of the prestige class. And I prefer a continuity of style... some of the artists thrown together in the splatbooks look like they're from completely different worlds, which I personally find distracting... and if the idea of the WOTC releases is generic fantasy please do away with the punked-out wizards with funky glasses and spikey hair and the bardic armor that came straight from a bad night at the local dance-club... c'mon, how many buckles do you need? It already looked dated when 3.0 came out -- save that stuff for the mid-'90s rave campaign setting. </p><p></p><p>Moorcrys</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 1600875, member: 7814"] I've actually found the books released since 3.5 a great deal more useful than the 3.0 splatbooks and such, which as I look at them now seem like a grand experiment to figure out how to balance feats and prestige classes without breaking the system... at least 1/3-1/2 of the material in the 3.0 books is not useable in my opinion. 3.5 books like the Complete Warrior are a lot more balanced and 'plug-inable' to my eye. It's not all perfect, but much better. And I don't find the rulebooks particularly 'PC'... nor do I find them un-PC... they've brought back some of the controversial stuff like devils and demon princes etc. and the art is definitely more inclusive but if the art is good (see the next paragraph) it seems fine to me. I find the writing a great deal better than the 2nd edition writing, although I still have fond memories of Gygax's unique and complex 1st edition writing style. I'm a little sad that I don't need my dictionary anymore while reading the dmg... ;) If I have any trouble with the WOTC releases it's definitely the editing, which still isn't the best, and to my particular preference, the art. Half of the art in the new splatbooks annoys me -- I prefer no art to bad art... if I see a prestige class and the artist's impression of it is terrible it tends to influence my opinion of the prestige class. And I prefer a continuity of style... some of the artists thrown together in the splatbooks look like they're from completely different worlds, which I personally find distracting... and if the idea of the WOTC releases is generic fantasy please do away with the punked-out wizards with funky glasses and spikey hair and the bardic armor that came straight from a bad night at the local dance-club... c'mon, how many buckles do you need? It already looked dated when 3.0 came out -- save that stuff for the mid-'90s rave campaign setting. Moorcrys [/QUOTE]
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