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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else really dislike Ability Damage & Ability Drain?
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<blockquote data-quote="Beginning of the End" data-source="post: 5487578" data-attributes="member: 55271"><p>Is it the recalculation of derived attributes or the ability to target (with greater difficulty) a small, non-inflationary pool of points?</p><p></p><p>We've been toying with the idea of handling ability drain like energy drain, but with a shorter term limit: For every two points of ability damage (regardless of which ability), you suffer a -1 penalty on all skill checks, ability checks, attack rolls, and saving throws. (Two special cases: Con loss still subtracts hit points and caster's who have their spellcasting attribute targeted have to adjust the save DCs of their spells.)</p><p></p><p>When an encounter ends, re-calculate the actual penalties.</p><p></p><p>We combine this with a system where a lot of save-or-die effects instead inflict ability score damage. (So, for example, a petrification effect deals Dex damage and death effects deal Con damage.)</p><p></p><p>If the potentially lethal end-game also bugs you, simply eliminate those effects: You can drain someone down to 1 point in their attributes, but that's as low as they go. (Obviously this wouldn't work with the save-or-die as ability score damage variant.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5487578, member: 55271"] Is it the recalculation of derived attributes or the ability to target (with greater difficulty) a small, non-inflationary pool of points? We've been toying with the idea of handling ability drain like energy drain, but with a shorter term limit: For every two points of ability damage (regardless of which ability), you suffer a -1 penalty on all skill checks, ability checks, attack rolls, and saving throws. (Two special cases: Con loss still subtracts hit points and caster's who have their spellcasting attribute targeted have to adjust the save DCs of their spells.) When an encounter ends, re-calculate the actual penalties. We combine this with a system where a lot of save-or-die effects instead inflict ability score damage. (So, for example, a petrification effect deals Dex damage and death effects deal Con damage.) If the potentially lethal end-game also bugs you, simply eliminate those effects: You can drain someone down to 1 point in their attributes, but that's as low as they go. (Obviously this wouldn't work with the save-or-die as ability score damage variant.) [/QUOTE]
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Community
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*Pathfinder & Starfinder
Anyone else really dislike Ability Damage & Ability Drain?
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