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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else really dislike Ability Damage & Ability Drain?
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<blockquote data-quote="delericho" data-source="post: 5487703" data-attributes="member: 22424"><p>Doesn't really help for those luddites amongst us who insist on paper character sheets. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree with the OP (and Mouseferatu) - ability damage and drain (and boosts) look good on paper, but they're more trouble than they're worth in the game. I would be inclined to replace them with a unified Condition Track (as in SWSE, but run it both ways to include bonuses as well as penalties).</p><p></p><p>You could even unify the standard conditions with this, so that a condition may especially affect certain rolls. For those rolls, the bonus/penalty would be doubled.</p><p></p><p>Some examples:</p><p></p><p><em>Blessed</em> is a +1 condition that especially applies to saves vs fear. Thus, the character applies a +1 bonus to all d20 rolls, or +2 to saves vs fear.</p><p></p><p><em>Encumbered</em> is a -1 condition that especially applies to Athletics. Thus, the character applies a -1 penalty to all d20 rolls, or -2 to Athletics checks.</p><p></p><p>Having unified that, I would be inclined to do away with ability drain and damage, ability boosting spells and magic items, and even ability increases by level (and maybe even <em>wish</em>) entirely. Remove ability checks as well (in favour of skill checks for everything), and thus make the ability scores a purely descriptive aspect of the character.</p><p></p><p>However, by the time you've done all that (and followed it through the system as a whole), you're getting towards putting together an entirely new version of the game!</p></blockquote><p></p>
[QUOTE="delericho, post: 5487703, member: 22424"] Doesn't really help for those luddites amongst us who insist on paper character sheets. :) I agree with the OP (and Mouseferatu) - ability damage and drain (and boosts) look good on paper, but they're more trouble than they're worth in the game. I would be inclined to replace them with a unified Condition Track (as in SWSE, but run it both ways to include bonuses as well as penalties). You could even unify the standard conditions with this, so that a condition may especially affect certain rolls. For those rolls, the bonus/penalty would be doubled. Some examples: [i]Blessed[/i] is a +1 condition that especially applies to saves vs fear. Thus, the character applies a +1 bonus to all d20 rolls, or +2 to saves vs fear. [i]Encumbered[/i] is a -1 condition that especially applies to Athletics. Thus, the character applies a -1 penalty to all d20 rolls, or -2 to Athletics checks. Having unified that, I would be inclined to do away with ability drain and damage, ability boosting spells and magic items, and even ability increases by level (and maybe even [i]wish[/i]) entirely. Remove ability checks as well (in favour of skill checks for everything), and thus make the ability scores a purely descriptive aspect of the character. However, by the time you've done all that (and followed it through the system as a whole), you're getting towards putting together an entirely new version of the game! [/QUOTE]
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Anyone else really dislike Ability Damage & Ability Drain?
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