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<blockquote data-quote="steeldragons" data-source="post: 5888686" data-attributes="member: 92511"><p>No no. I would expect that...what did I call it "Weapon Mastery" or what have you, would give you something like a +1 with the weapon type, every 3 levels or so. So, at say 3rd level, the human fighter is +2 to hit and damage with his swords and spears. The elf is still +1 with his sword...but would be +3 (+2 for the weapon mastery:bows and +1 for being an elf). The human would definitely not be worse than the elf...nor any broader, really (unless the player took options to make him that way).</p><p></p><p></p><p></p><p>Well, ok. I don't know. I was just making up stuff to put into the slots. I'm sure there could be plenty of other options as Class Features for a wizard that could be, as equally, "must haves." The traits either works for my vision of my character or it doesn't. Any ability/skill/feat/whatever is only a "must have" if you think it is. There is absolutely nothing in the completely hypothetical class ability that says "you have to take this". Maybe you want to be able to cast spontaneously instead...or want extra spells/abilities of a certain magic type/school...or, I dunno, anything else in that list of 5 or 10 things you can pick.</p><p></p><p></p><p></p><p>I, personally, do not consider 1-to-what, maybe, 5 or 6 max fairly benign cantrips to be comparable to anything more than a skill (Hell, a "Skill" you can use all day long as many times as you'd like). But yes, fine, if you want to be technical about it...and consider that level of spell-casting to be beyond the range of what "skills" should allow, imagine that it isn't there and something like "Spellcraft" or "Use Magic Device" or "Scribe Scroll" or something like that is in its place. Other than that...I don't see any "special abilities" beyond skills listed in the backgrounds I presented.</p><p></p><p>It's not about what I wrote,<em> completely made up off the top of my head for illustrative purposes</em>, as the skills/feats/boons...those will be defined in/by the game....I <em>thought</em>, somewhat obviously.</p><p></p><p>I don't know what "Power Attack" will actually mean...+1 to hit? +10 to damage? I dunno! IS there a fighter attack bonus that comes with the class? What "comes with" Lurker Theme or what "Stealth" will entail...is it a skill? Or is it a class ability?...or can it be applied in either area?...and/or does it come with a Theme?...all of them? </p><p></p><p>Well...I'd play it, anyway.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5888686, member: 92511"] No no. I would expect that...what did I call it "Weapon Mastery" or what have you, would give you something like a +1 with the weapon type, every 3 levels or so. So, at say 3rd level, the human fighter is +2 to hit and damage with his swords and spears. The elf is still +1 with his sword...but would be +3 (+2 for the weapon mastery:bows and +1 for being an elf). The human would definitely not be worse than the elf...nor any broader, really (unless the player took options to make him that way). Well, ok. I don't know. I was just making up stuff to put into the slots. I'm sure there could be plenty of other options as Class Features for a wizard that could be, as equally, "must haves." The traits either works for my vision of my character or it doesn't. Any ability/skill/feat/whatever is only a "must have" if you think it is. There is absolutely nothing in the completely hypothetical class ability that says "you have to take this". Maybe you want to be able to cast spontaneously instead...or want extra spells/abilities of a certain magic type/school...or, I dunno, anything else in that list of 5 or 10 things you can pick. I, personally, do not consider 1-to-what, maybe, 5 or 6 max fairly benign cantrips to be comparable to anything more than a skill (Hell, a "Skill" you can use all day long as many times as you'd like). But yes, fine, if you want to be technical about it...and consider that level of spell-casting to be beyond the range of what "skills" should allow, imagine that it isn't there and something like "Spellcraft" or "Use Magic Device" or "Scribe Scroll" or something like that is in its place. Other than that...I don't see any "special abilities" beyond skills listed in the backgrounds I presented. It's not about what I wrote,[I] completely made up off the top of my head for illustrative purposes[/I], as the skills/feats/boons...those will be defined in/by the game....I [I]thought[/I], somewhat obviously. I don't know what "Power Attack" will actually mean...+1 to hit? +10 to damage? I dunno! IS there a fighter attack bonus that comes with the class? What "comes with" Lurker Theme or what "Stealth" will entail...is it a skill? Or is it a class ability?...or can it be applied in either area?...and/or does it come with a Theme?...all of them? Well...I'd play it, anyway. --SD [/QUOTE]
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