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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else think epic rules still need some help?
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<blockquote data-quote="Thresher" data-source="post: 1261021" data-attributes="member: 9983"><p>Yes, but Im looking at how they developed them and it seems to be a case of making 2x, 3x, 4x...9x characters and strapping stuff on them, sending them out against some random monsters and blowing them to bits.</p><p>As your probably aware, not all of us make up a character of XX level all the time and throw it into a game, Ive played 1 character for around 10 years and its level 32. So how it played felt to me that the testers must have been "playing" highly-tuned characters that didnt have to worry about things like finding 5million gp's and 25,000xp at the drop of a hat. Yeah, sure my 'little' non-optimised gimp of a wizard can drop the 5million gp's and 25,000xp too, but thats a substantial investment for her!</p><p>5mill Gp's and 25,000xp is literally 3-6months playing time and for someone who cant play that often, that would cripple my character.</p><p></p><p>The whole thing just seemed to me to be made by and for disposable and throwaway characters that no one had any attachment too or understanding of how hard it is to get to these levels under normal playing conditions by normal people.</p><p>That isnt playtesting, and Im not sure how else you would do it, but thats just poking round with some numbers, mind you I guess the 'randomness' of dice rolling gets pretty 'non-random' when its 1D20 + 50something in a skill or BaB...</p><p></p><p>As a whole, 3.5 is a step in the right direction for the game and in the small amounts of epic we've played since 3.5 came out there isnt a lot of re-working to be done. Actually some of the best house rules we've incorporated recently have come off this board as ideas from others and have made a big improvement in making D20 a system that slightly easier to live with.</p><p></p><p>But I think my biggest gripe so far with the game is how things do not scale with level and this causes some big disparities at high levels which is where we've put most of the 'body filler' in to patch it up.</p></blockquote><p></p>
[QUOTE="Thresher, post: 1261021, member: 9983"] Yes, but Im looking at how they developed them and it seems to be a case of making 2x, 3x, 4x...9x characters and strapping stuff on them, sending them out against some random monsters and blowing them to bits. As your probably aware, not all of us make up a character of XX level all the time and throw it into a game, Ive played 1 character for around 10 years and its level 32. So how it played felt to me that the testers must have been "playing" highly-tuned characters that didnt have to worry about things like finding 5million gp's and 25,000xp at the drop of a hat. Yeah, sure my 'little' non-optimised gimp of a wizard can drop the 5million gp's and 25,000xp too, but thats a substantial investment for her! 5mill Gp's and 25,000xp is literally 3-6months playing time and for someone who cant play that often, that would cripple my character. The whole thing just seemed to me to be made by and for disposable and throwaway characters that no one had any attachment too or understanding of how hard it is to get to these levels under normal playing conditions by normal people. That isnt playtesting, and Im not sure how else you would do it, but thats just poking round with some numbers, mind you I guess the 'randomness' of dice rolling gets pretty 'non-random' when its 1D20 + 50something in a skill or BaB... As a whole, 3.5 is a step in the right direction for the game and in the small amounts of epic we've played since 3.5 came out there isnt a lot of re-working to be done. Actually some of the best house rules we've incorporated recently have come off this board as ideas from others and have made a big improvement in making D20 a system that slightly easier to live with. But I think my biggest gripe so far with the game is how things do not scale with level and this causes some big disparities at high levels which is where we've put most of the 'body filler' in to patch it up. [/QUOTE]
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Anyone else think epic rules still need some help?
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