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General Tabletop Discussion
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Anyone else think food upkeep is tedious?
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<blockquote data-quote="Khorod" data-source="post: 643097" data-attributes="member: 1636"><p>Surviving in the wild is not DC 10 unless you are in fairly standard terrain- a forest with wild berry bushes and small game around. In a blasted wasteland, that DC is going to skyrocket.</p><p></p><p></p><p>Sustenance is such a basic part of traveling, and such a major concern for any but the wealthiest of wandering people, that a game going for realism should probably trot it out whenever finding food and rest would be a challenge. If you are near the tavern/general store, there is not great tension about food, a couple weeks off in the wilderness... and that's why the ranger is more than a fighter with two weapon fightning.</p><p></p><p>If the low strength players have encumbrance issues, that's a reason for the sound investment of a pack mule.</p><p></p><p>On the flip-side, a more heroic game should ignore food- just like all the stories of epic adventure and heroism. The problem of such champions is always the sinister dark lord, not their supply wagon. But I'm a fan of author David Gemmel, and that type of heroism is not what I generally play or DM.</p></blockquote><p></p>
[QUOTE="Khorod, post: 643097, member: 1636"] Surviving in the wild is not DC 10 unless you are in fairly standard terrain- a forest with wild berry bushes and small game around. In a blasted wasteland, that DC is going to skyrocket. Sustenance is such a basic part of traveling, and such a major concern for any but the wealthiest of wandering people, that a game going for realism should probably trot it out whenever finding food and rest would be a challenge. If you are near the tavern/general store, there is not great tension about food, a couple weeks off in the wilderness... and that's why the ranger is more than a fighter with two weapon fightning. If the low strength players have encumbrance issues, that's a reason for the sound investment of a pack mule. On the flip-side, a more heroic game should ignore food- just like all the stories of epic adventure and heroism. The problem of such champions is always the sinister dark lord, not their supply wagon. But I'm a fan of author David Gemmel, and that type of heroism is not what I generally play or DM. [/QUOTE]
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Anyone else think food upkeep is tedious?
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