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Anyone else think Skill Points are... wierd?
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<blockquote data-quote="mhd" data-source="post: 2258023" data-attributes="member: 16805"><p>Yes, players don't get enough skill points, especially for campaigns that don't focus purely on dungeons on wilderness. And even there...</p><p></p><p>My current campaign uses a variant rule introduced in some fanzine, where you get your normal skill points, but add your "prime" attribute. Plus an additional 2+Int points usable only for the group skills (Perform, Craft, Profession, Knowledge). That adds some background. It would probably break down for rabid min/maxers and isn't that nice for Dex&Int fighters (who could multi-class to Rogue or switch to Swashbuckler)...</p><p></p><p>Another Idea was dividing the skill points by two, adding Constitution (persistance) to one half and buying the physical skills with that and Intelligence to the other half for mental/social skills. Probably bumping the classes that only get 2 points to 4.</p><p>Or simply adding Constitution and Intelligence...</p><p></p><p>Last but not least, what about dropping the rule that cross-class skill cost double, but keeping the max ranks? You'll have a more broad base of skills, but won't reach the pinnacle that othere classes might achieve.</p></blockquote><p></p>
[QUOTE="mhd, post: 2258023, member: 16805"] Yes, players don't get enough skill points, especially for campaigns that don't focus purely on dungeons on wilderness. And even there... My current campaign uses a variant rule introduced in some fanzine, where you get your normal skill points, but add your "prime" attribute. Plus an additional 2+Int points usable only for the group skills (Perform, Craft, Profession, Knowledge). That adds some background. It would probably break down for rabid min/maxers and isn't that nice for Dex&Int fighters (who could multi-class to Rogue or switch to Swashbuckler)... Another Idea was dividing the skill points by two, adding Constitution (persistance) to one half and buying the physical skills with that and Intelligence to the other half for mental/social skills. Probably bumping the classes that only get 2 points to 4. Or simply adding Constitution and Intelligence... Last but not least, what about dropping the rule that cross-class skill cost double, but keeping the max ranks? You'll have a more broad base of skills, but won't reach the pinnacle that othere classes might achieve. [/QUOTE]
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Anyone else think Skill Points are... wierd?
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