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Community
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Anyone else think Skill Points are... wierd?
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<blockquote data-quote="billd91" data-source="post: 2258886" data-attributes="member: 3400"><p>I would argue that you certainly could compare training for complicated sports and skills in D&D. You're just pulling out Jump (which involves gauging when you hit max speed, timing, form, and compensating for non-laboratory conditions). I think just focusing on that would be like focusing on just the skill at throwing a forward pass.</p><p>I think what we're really looking at is an athlete training for a complicated sport and a character training for a complicated adventuring profession. Look a the situation as a whole. That orc in the wild (whether a fighter, barbarian, or ranger) has to manage all of his skills (the ones he actually invests ranks in and the ones he can use untrained), class powers, feats (remember all those weapons he knows how to use?), as well as offense and defense (BAB and Saves). Not really any less complex than being a wide receiver, I should expect.</p><p></p><p>Another thing to look at is untrained skills. Being able to use a skill untrained really means that the PC has some basic understanding of how the skill works. If he had none, the skill wouldn't be useable untrained. They just have 0 ranks invested in it, meaning, they haven't spent the concentrated effort to really excel at it. So that stupid orc out in the woods has really learned the basics of many skills, has the potential to excel in some that he decides to put his mind to, and, due to his profession's inherent qualities (class skills), has the career direction to channel those potentialities along certain paths.</p><p>Bright, motivated characters who can easily absorb and adapt to the nuances of the skill paths open to them (relatively high intelligences) have more of those potentialities than characters who are a bit more dull witted.</p></blockquote><p></p>
[QUOTE="billd91, post: 2258886, member: 3400"] I would argue that you certainly could compare training for complicated sports and skills in D&D. You're just pulling out Jump (which involves gauging when you hit max speed, timing, form, and compensating for non-laboratory conditions). I think just focusing on that would be like focusing on just the skill at throwing a forward pass. I think what we're really looking at is an athlete training for a complicated sport and a character training for a complicated adventuring profession. Look a the situation as a whole. That orc in the wild (whether a fighter, barbarian, or ranger) has to manage all of his skills (the ones he actually invests ranks in and the ones he can use untrained), class powers, feats (remember all those weapons he knows how to use?), as well as offense and defense (BAB and Saves). Not really any less complex than being a wide receiver, I should expect. Another thing to look at is untrained skills. Being able to use a skill untrained really means that the PC has some basic understanding of how the skill works. If he had none, the skill wouldn't be useable untrained. They just have 0 ranks invested in it, meaning, they haven't spent the concentrated effort to really excel at it. So that stupid orc out in the woods has really learned the basics of many skills, has the potential to excel in some that he decides to put his mind to, and, due to his profession's inherent qualities (class skills), has the career direction to channel those potentialities along certain paths. Bright, motivated characters who can easily absorb and adapt to the nuances of the skill paths open to them (relatively high intelligences) have more of those potentialities than characters who are a bit more dull witted. [/QUOTE]
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Anyone else think Skill Points are... wierd?
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