Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else tired of game mechanic freebies?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5341922" data-attributes="member: 75065"><p>I can only comment on the themes I have seen in play from Dark Sun Encounters and more specifically the one my character has.</p><p></p><p>I play Yuka, a brawler fighter with the Wasteland Nomad theme.</p><p></p><p>The Encounter Power I gain lets me Shift 1 before or after the attack as long as I am not adjacent to an ally. If I have Combat advantage I do +Str damage. Otherwise it's just like a melee or ranged basic attack.</p><p></p><p>It gives me a few tactical options in a few specific situations, but nothing that makes you go ...ohhhhh ahhhhh wow! In most situations my at will powers are better than this.</p><p></p><p>As mentioned upthread Veiled Alliance Theme gives 'Excise from Sight' which is a very cool power. So I guess it varies from theme to theme (those are the 2 I know well, as I have played Barcan the Sorceror as a second character when his regular player missed several sessions).</p><p></p><p>I think it is a positive creep as well personally. Monster damage was also a positive creep. I only inplemented the new damage last session in the game I run, after the players had reached level 6. The new element of serious danger and threat was awesome. Even the Barbarian was backing up for the first time!</p><p></p><p>Reading the thread about whether or not 4e had a sweet spot, a lot of people commented they thought it began at level 3 when PCs receive their second encounter power and begin having some decent options in combat. If true, having wider tactical options without just pumping damage output right from level 1 seems like a cool idea. It also means that every fighter can be totally unique because you now choose powers not only from your class, but also your theme. Sweet.</p><p></p><p>But honestly, if anything my fighter is underpowered. Hell, he's fighting with a magical spear for goodness sakes, because that's what he found! What fighter would choose a spear as their selected weapon??? +3 Atk 1d6+1 dmg ... His normal alhuk (three headed hooked flail?) is +3 atk and does 1d8 dmg. But the spear does +1d6 on a crit ... so spear it is!!!</p><p></p><p>And the monster damage, well being the updated damage, it's very challenging. Last night we fought a creature that had 3 +8 bite attacks at will each dealing 1d6+5 or so damage ... 3d6 +15 if all three hit. And it had 2 action points. Imagine how a level 2 character can stand up to a possible 6d6 +30 dmg in one round ....</p><p>And it bit back and teleported away if you attack it ... and ... anyway you get my drift.</p><p></p><p>It's cool stuff. It's deadly and exciting. Luckily for my fighter only 3 of those 6 attacks hit so I still had 4 or 5 hps left. If anything I'm glad to have the option of being able to shift into a better position 1/encounter. I don't always use it but it comes in handy every now and again. Excise from sight has saved several lives. But I think these features are called for given the difficulty of the challenge.</p></blockquote><p></p>
[QUOTE="jbear, post: 5341922, member: 75065"] I can only comment on the themes I have seen in play from Dark Sun Encounters and more specifically the one my character has. I play Yuka, a brawler fighter with the Wasteland Nomad theme. The Encounter Power I gain lets me Shift 1 before or after the attack as long as I am not adjacent to an ally. If I have Combat advantage I do +Str damage. Otherwise it's just like a melee or ranged basic attack. It gives me a few tactical options in a few specific situations, but nothing that makes you go ...ohhhhh ahhhhh wow! In most situations my at will powers are better than this. As mentioned upthread Veiled Alliance Theme gives 'Excise from Sight' which is a very cool power. So I guess it varies from theme to theme (those are the 2 I know well, as I have played Barcan the Sorceror as a second character when his regular player missed several sessions). I think it is a positive creep as well personally. Monster damage was also a positive creep. I only inplemented the new damage last session in the game I run, after the players had reached level 6. The new element of serious danger and threat was awesome. Even the Barbarian was backing up for the first time! Reading the thread about whether or not 4e had a sweet spot, a lot of people commented they thought it began at level 3 when PCs receive their second encounter power and begin having some decent options in combat. If true, having wider tactical options without just pumping damage output right from level 1 seems like a cool idea. It also means that every fighter can be totally unique because you now choose powers not only from your class, but also your theme. Sweet. But honestly, if anything my fighter is underpowered. Hell, he's fighting with a magical spear for goodness sakes, because that's what he found! What fighter would choose a spear as their selected weapon??? +3 Atk 1d6+1 dmg ... His normal alhuk (three headed hooked flail?) is +3 atk and does 1d8 dmg. But the spear does +1d6 on a crit ... so spear it is!!! And the monster damage, well being the updated damage, it's very challenging. Last night we fought a creature that had 3 +8 bite attacks at will each dealing 1d6+5 or so damage ... 3d6 +15 if all three hit. And it had 2 action points. Imagine how a level 2 character can stand up to a possible 6d6 +30 dmg in one round .... And it bit back and teleported away if you attack it ... and ... anyway you get my drift. It's cool stuff. It's deadly and exciting. Luckily for my fighter only 3 of those 6 attacks hit so I still had 4 or 5 hps left. If anything I'm glad to have the option of being able to shift into a better position 1/encounter. I don't always use it but it comes in handy every now and again. Excise from sight has saved several lives. But I think these features are called for given the difficulty of the challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else tired of game mechanic freebies?
Top