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General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Dausuul" data-source="post: 7382648" data-attributes="member: 58197"><p>I said no such thing, nor did I intend it.</p><p></p><p></p><p>Well, I agree that the "once per turn loophole" should go. The "once per turn" thing is highly unintuitive and I don't like mechanics that encourage people to perform uninituitive rules maneuvers. Your approach will certainly work; though I would prefer tying Sneak Attack to the Attack action, which would remove the need to track your Sneak Attack usage across the round. A bit of extra verbiage would be needed for dual wielding rogues, of course (unless you feel like merging the off-hand attack into the regular Attack action, which I think they should have done in the first place, but that's a lot bigger than just tweaking the rogue).</p><p></p><p>Damage output-wise, I don't agree that the rogue needs more. I think Sneak Attack once per round (plus the occasional OA) is the intent of the rogue design, and I think they work fine that way. The "once per turn" thing was put in because "once per round" isn't a thing 5E does.</p><p></p><p>But if you want them to deal more Sneak Attack damage, then giving them more Sneak Attack dice is the logical way to go about it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7382648, member: 58197"] I said no such thing, nor did I intend it. Well, I agree that the "once per turn loophole" should go. The "once per turn" thing is highly unintuitive and I don't like mechanics that encourage people to perform uninituitive rules maneuvers. Your approach will certainly work; though I would prefer tying Sneak Attack to the Attack action, which would remove the need to track your Sneak Attack usage across the round. A bit of extra verbiage would be needed for dual wielding rogues, of course (unless you feel like merging the off-hand attack into the regular Attack action, which I think they should have done in the first place, but that's a lot bigger than just tweaking the rogue). Damage output-wise, I don't agree that the rogue needs more. I think Sneak Attack once per round (plus the occasional OA) is the intent of the rogue design, and I think they work fine that way. The "once per turn" thing was put in because "once per round" isn't a thing 5E does. But if you want them to deal more Sneak Attack damage, then giving them more Sneak Attack dice is the logical way to go about it. [/QUOTE]
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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