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General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7382714" data-attributes="member: 996"><p>Simply powering up the class could have that effect, sure, you start off with imbalanced characters and one player not having fun, and you end up with imbalanced characters and a different player dominating. Both are bad results, both are because of imbalance...</p><p></p><p>...but, the proposal was actually to snip away a bit of the Rogue's optimization potential by changing SA to per round instead of per turn, not just to power up SA in a vacuum.</p><p></p><p></p><p> The name, class & level of the power, and the source, weapon, implement, & other keywords were not part of the fluff, so, no, not hard at all. </p><p>And, of course, they weren't shuffled together like the 5e spell list, but were grouped with their class, and, each list of powers for each class was unique.*</p><p></p><p> 4e was far more balanced than other eds, sure, but, I don't think that's at issue. </p><p></p><p>Rather, the point is that balance does not result in 'sameness,' so, your concern that Cap's proposed squishy rogue using a simplified, higher-damage, version of SA, once per round, to deliver DPR comparable to the Extra Attacking tanky fighter would somehow make them seem samey is unwarranted.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* with the exception of a few repeated names, and the Healing Word prayer, shared by the Cleric and the Druid(Sentinel).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7382714, member: 996"] Simply powering up the class could have that effect, sure, you start off with imbalanced characters and one player not having fun, and you end up with imbalanced characters and a different player dominating. Both are bad results, both are because of imbalance... ...but, the proposal was actually to snip away a bit of the Rogue's optimization potential by changing SA to per round instead of per turn, not just to power up SA in a vacuum. The name, class & level of the power, and the source, weapon, implement, & other keywords were not part of the fluff, so, no, not hard at all. And, of course, they weren't shuffled together like the 5e spell list, but were grouped with their class, and, each list of powers for each class was unique.* 4e was far more balanced than other eds, sure, but, I don't think that's at issue. Rather, the point is that balance does not result in 'sameness,' so, your concern that Cap's proposed squishy rogue using a simplified, higher-damage, version of SA, once per round, to deliver DPR comparable to the Extra Attacking tanky fighter would somehow make them seem samey is unwarranted. * with the exception of a few repeated names, and the Healing Word prayer, shared by the Cleric and the Druid(Sentinel). [/QUOTE]
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Community
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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