Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rossbert" data-source="post: 7382744" data-attributes="member: 6922357"><p>Completely valid, and maybe not an issue at all. It is just the specter that rises in my brain whenever people want to pull classes closer together. I had the same worries with some of the UA stuff that mixes class features (whatever that wizard with sorcery points was), and the Xanathar bard that uses Battle Master dice. Good easily be paranoia and to be taken with a healthy dose of salt.</p><p></p><p>I guess my big concern is that light armor and one step lower hit die might not be enough to offset being the skill monkey AND a high level DPS. The fighter gets high damage and durability but at the cost of having almost nothing else to contribute. The sorcerer gets good ranged damage, but at the cost of limited uses and almost no durability.</p><p></p><p>It will be a challenge to give the rogue the level of damage asked for in a combat-centered game without unbalancing it with consideration to its general utility.</p><p></p><p>But then some also argue that the paladin has far too high damage in addition to his utility and defense. Doubly so if a hexblade multi class happens.</p><p></p><p>For full disclosure my current game has that kind of paladin, an assassin rogue, tempest cleric, and a wizard who thinks he is a bard or rogue (bladesinger). Paladin wrecks face, but the rogue and wizard are really helping with directing that fury and preventing Bad Things (goblin ambushes most recently). I will keep an eye on the situation as it develops and see if it lends insight.</p></blockquote><p></p>
[QUOTE="Rossbert, post: 7382744, member: 6922357"] Completely valid, and maybe not an issue at all. It is just the specter that rises in my brain whenever people want to pull classes closer together. I had the same worries with some of the UA stuff that mixes class features (whatever that wizard with sorcery points was), and the Xanathar bard that uses Battle Master dice. Good easily be paranoia and to be taken with a healthy dose of salt. I guess my big concern is that light armor and one step lower hit die might not be enough to offset being the skill monkey AND a high level DPS. The fighter gets high damage and durability but at the cost of having almost nothing else to contribute. The sorcerer gets good ranged damage, but at the cost of limited uses and almost no durability. It will be a challenge to give the rogue the level of damage asked for in a combat-centered game without unbalancing it with consideration to its general utility. But then some also argue that the paladin has far too high damage in addition to his utility and defense. Doubly so if a hexblade multi class happens. For full disclosure my current game has that kind of paladin, an assassin rogue, tempest cleric, and a wizard who thinks he is a bard or rogue (bladesinger). Paladin wrecks face, but the rogue and wizard are really helping with directing that fury and preventing Bad Things (goblin ambushes most recently). I will keep an eye on the situation as it develops and see if it lends insight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
Top