Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7383247" data-attributes="member: 12731"><p>Thank you.</p><p></p><p>Believe me when I say I have:</p><p><a href="http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru" target="_blank">http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru</a></p><p></p><p>This thread is on page 7-ish out of 23 pages in total (already written, only I hand out one page a day so as to not overwhelm you readers). </p><p></p><p>Unless I remember wrong it contains no less than three items that specifically target the problem areas discussed by this thread. An item to counterattack on a miss. An item to make two off-hand attacks with your TWF bonus action. And a third item... sorry, it escapes me at the mo'.</p><p></p><p>Apart from the myriad items that benefit many characters, that is.</p><p></p><p></p><p>Thank you. I am aware. </p><p></p><p>But in my discussions we simply don't see it. The ability to abuse Rogue damage, that is. </p><p></p><p>Yes, we see how the class can be used to scout ahead solo and murderize single targets. But we're not down for that. Nobody is interested in showing up to sit on their hands while another player plays the game for them.</p><p></p><p></p><p>You really should have Sally call me and explain how she accomplishes all that melting. </p><p></p><p>We fancy ourselves as heavy minmaxers, and we simply can't see it. </p><p></p><p>I'm eagerly awaiting Sally's call <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for NPC assassins, let me assure you I'm no slouch in the abuse-the-rules area. Let me give you a sneak preview of one of my souped-up Omu encounters (my party is on their way to becoming level 10).</p><p></p><p>Remember good old Bag of Nails, the demented tabaxi hunter. Well, I'm planning to give him an Oathbow with Arrows of Slaying. To make a long story short, he will shoot arrows with their names on them from 600 feet away with advantage for 20d6 damage. (To make this short story longer, wait for the encounter in my <a href="http://www.enworld.org/forum/showthread.php?629284-Lost-City-of-Omu-for-high-level-PCs-(spoilers)&p=7382671#top" target="_blank">Omu thread</a>)</p><p></p><p>Yes, you heard that right. The only way to represent a truly legendary hunter is if he actually stands a chance of one-shotting a character before they hunt him down and kill him. And at that distance, he will actually stand a chance of disappearing (my players like extreme mobility and they HATE monsters that get away) to repeat this. He has divined three names and he has three arrows. It should be fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(They have 50-70 hp each plus reactionary temp hp (see the Many and Fabulous Bazaars thread), so even when I roll high, I don't expect any instant deaths - that would require me to deal 100+ damage in a single attack. <strong>If</strong> I hit, which even with advantage isn't a given. But I expect an hope to come close at least once out of the three attempts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) </p><p></p><p>That's not my idea of a balanced encounter, by the way. I just came to think of it when you worried about my abilities to send "melting" NPCs of Sally levels at the party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7383247, member: 12731"] Thank you. Believe me when I say I have: [url]http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru[/url] This thread is on page 7-ish out of 23 pages in total (already written, only I hand out one page a day so as to not overwhelm you readers). Unless I remember wrong it contains no less than three items that specifically target the problem areas discussed by this thread. An item to counterattack on a miss. An item to make two off-hand attacks with your TWF bonus action. And a third item... sorry, it escapes me at the mo'. Apart from the myriad items that benefit many characters, that is. Thank you. I am aware. But in my discussions we simply don't see it. The ability to abuse Rogue damage, that is. Yes, we see how the class can be used to scout ahead solo and murderize single targets. But we're not down for that. Nobody is interested in showing up to sit on their hands while another player plays the game for them. You really should have Sally call me and explain how she accomplishes all that melting. We fancy ourselves as heavy minmaxers, and we simply can't see it. I'm eagerly awaiting Sally's call :) As for NPC assassins, let me assure you I'm no slouch in the abuse-the-rules area. Let me give you a sneak preview of one of my souped-up Omu encounters (my party is on their way to becoming level 10). Remember good old Bag of Nails, the demented tabaxi hunter. Well, I'm planning to give him an Oathbow with Arrows of Slaying. To make a long story short, he will shoot arrows with their names on them from 600 feet away with advantage for 20d6 damage. (To make this short story longer, wait for the encounter in my [URL="http://www.enworld.org/forum/showthread.php?629284-Lost-City-of-Omu-for-high-level-PCs-(spoilers)&p=7382671#top"]Omu thread[/URL]) Yes, you heard that right. The only way to represent a truly legendary hunter is if he actually stands a chance of one-shotting a character before they hunt him down and kill him. And at that distance, he will actually stand a chance of disappearing (my players like extreme mobility and they HATE monsters that get away) to repeat this. He has divined three names and he has three arrows. It should be fun! :) (They have 50-70 hp each plus reactionary temp hp (see the Many and Fabulous Bazaars thread), so even when I roll high, I don't expect any instant deaths - that would require me to deal 100+ damage in a single attack. [B]If[/B] I hit, which even with advantage isn't a given. But I expect an hope to come close at least once out of the three attempts :) ) That's not my idea of a balanced encounter, by the way. I just came to think of it when you worried about my abilities to send "melting" NPCs of Sally levels at the party :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
Top