Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7384062" data-attributes="member: 12731"><p>Angry GMs words. </p><p></p><p><strong>Of course</strong> the Rogue should work within this context, and I think the current design is <strong>miserly</strong> as in ungenerous and I think it is <strong>begrudging</strong> as in suspecting: "don't know about handing out more to the Rogue, didn't that class get a godly amount of sneak d6's back when the PHB was first created, back when the classes were just made and the feats chapter wasn't even finalized...?" </p><p></p><p>Except this pile of d6 can't be embiggened by most traditional means.</p><p></p><p>"Here you are little rogue, here's a couple of d6, now go play with the big boys".</p><p></p><p>Rogues have few synergy effects with multiclassing. There are no Rogue feats that increase DPR. Straight-forward magic weapons gel much worse for a single-attack class than an attack-five-times-a-round class.</p><p></p><p>It's almost like Rogues are supposed to be happy with their meager pile of d6, except everyone else gets the toys later on to completely overshadow them. Throughout the lifetime of the edition, they're constantly reminded how great sneak attack is, and everybody is forgetting that by now everyone else has surpassed them.</p><p></p><p>All that's left to Rogues are going deep into mechanical meta issues to scrounge up a second sneak attack. Which is <strong>deeply deeply unsatisfying</strong>. "WHY can I make a second sneak three seconds later, but I can't do it myself, I have to wait for the Kobold's turn?" I'm not usually much for explaining crunch by fluff, but here I'm flabbergasted - so many forumists that are dead set against simplifying and removing a very very odd mechanical circumstance.</p><p></p><p>And when I suggest to simply add the two "half dice" sneaks together, everybody gangs up on me for daring to question the holy sanctity of the impeccable Rogue class design. Without even stopping to actually analyze my proposal.</p><p></p><p>Sigh.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7384062, member: 12731"] Angry GMs words. [B]Of course[/B] the Rogue should work within this context, and I think the current design is [B]miserly[/B] as in ungenerous and I think it is [B]begrudging[/B] as in suspecting: "don't know about handing out more to the Rogue, didn't that class get a godly amount of sneak d6's back when the PHB was first created, back when the classes were just made and the feats chapter wasn't even finalized...?" Except this pile of d6 can't be embiggened by most traditional means. "Here you are little rogue, here's a couple of d6, now go play with the big boys". Rogues have few synergy effects with multiclassing. There are no Rogue feats that increase DPR. Straight-forward magic weapons gel much worse for a single-attack class than an attack-five-times-a-round class. It's almost like Rogues are supposed to be happy with their meager pile of d6, except everyone else gets the toys later on to completely overshadow them. Throughout the lifetime of the edition, they're constantly reminded how great sneak attack is, and everybody is forgetting that by now everyone else has surpassed them. All that's left to Rogues are going deep into mechanical meta issues to scrounge up a second sneak attack. Which is [B]deeply deeply unsatisfying[/B]. "WHY can I make a second sneak three seconds later, but I can't do it myself, I have to wait for the Kobold's turn?" I'm not usually much for explaining crunch by fluff, but here I'm flabbergasted - so many forumists that are dead set against simplifying and removing a very very odd mechanical circumstance. And when I suggest to simply add the two "half dice" sneaks together, everybody gangs up on me for daring to question the holy sanctity of the impeccable Rogue class design. Without even stopping to actually analyze my proposal. Sigh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
Top