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General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="FrogReaver" data-source="post: 7384898" data-attributes="member: 6795602"><p>Yes, but delivery is also considered.</p><p></p><p></p><p></p><p>I have not. In games where most other players highly optimize I'll either play something else if I want to keep up with them in combat or I'll highly optimize my rogue toward out of combat purposes and be the best of the best at those. It helps that I know optimization when I see it.</p><p></p><p></p><p></p><p>A few things. I only really look at single target damage potential not AOE potential as the impact of AOE's can be so variable. I wouldn't compare it to NOVA damage without at least looking at how much daily damage in total the NOVA character can do as well.</p><p></p><p>1. Paladins can occasionly NOVA for a lot of damage. They don't get anywhere near 60 DPR even with GWM and PM and smites.</p><p>2. Monks get much less damage than even the Paladin (unless maybe you are counting the advantage he can grant into his damage?)</p><p>3. Barbarians are great at damage when optimized. Even a Zealot Barbarian struggles to break 60 DPR.</p><p>4. I have no idea what Velicoraptors are capable of right off. So I can't really comment on your Druid.</p><p>5. Sorcerer does good AOE damage. As I mentioned before though I really don't compare single target vs AOE.</p><p></p><p>Anyways out of your current party (barring magic items), no melee character you listed gets near 60 DPR.</p><p></p><p></p><p></p><p>Rogues are one on my favorite PC's in 5e. I've never felt like I'd be behind on damage unless it was GWM and PM style shenanigans. I've never yet used off-turn attacks as a rogue. </p><p></p><p></p><p></p><p>Well, rogues are hard to "play" because most players either suck at tactics or don't want to engage in them regularly. My rogues all approach combat very tactically and always either try to hide for advantage or two weapon fight and maximize hit and run style tactics. Generally I'm assassain's or swashbucklers. </p><p></p><p>As long as you can attack twice or get advantage on most of your turns then rogues compete well with all but the most optimized builds IME. </p><p></p><p></p><p></p><p>I like the tactical aspects of the rogue. I don't want him straightforward like a champion in that regard. In terms of damage, every rogue I've ever played was straightforward in damage. Play for advantage as often as possible or use two weapon fighting to maximize your chance of sneak attack landing. No off-turn shenanigans etc. (Not that I'd be above using them but I haven't yet).</p><p></p><p>I think for most of us the rogue plays very simply. That's the real answer I think.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7384898, member: 6795602"] Yes, but delivery is also considered. I have not. In games where most other players highly optimize I'll either play something else if I want to keep up with them in combat or I'll highly optimize my rogue toward out of combat purposes and be the best of the best at those. It helps that I know optimization when I see it. A few things. I only really look at single target damage potential not AOE potential as the impact of AOE's can be so variable. I wouldn't compare it to NOVA damage without at least looking at how much daily damage in total the NOVA character can do as well. 1. Paladins can occasionly NOVA for a lot of damage. They don't get anywhere near 60 DPR even with GWM and PM and smites. 2. Monks get much less damage than even the Paladin (unless maybe you are counting the advantage he can grant into his damage?) 3. Barbarians are great at damage when optimized. Even a Zealot Barbarian struggles to break 60 DPR. 4. I have no idea what Velicoraptors are capable of right off. So I can't really comment on your Druid. 5. Sorcerer does good AOE damage. As I mentioned before though I really don't compare single target vs AOE. Anyways out of your current party (barring magic items), no melee character you listed gets near 60 DPR. Rogues are one on my favorite PC's in 5e. I've never felt like I'd be behind on damage unless it was GWM and PM style shenanigans. I've never yet used off-turn attacks as a rogue. Well, rogues are hard to "play" because most players either suck at tactics or don't want to engage in them regularly. My rogues all approach combat very tactically and always either try to hide for advantage or two weapon fight and maximize hit and run style tactics. Generally I'm assassain's or swashbucklers. As long as you can attack twice or get advantage on most of your turns then rogues compete well with all but the most optimized builds IME. I like the tactical aspects of the rogue. I don't want him straightforward like a champion in that regard. In terms of damage, every rogue I've ever played was straightforward in damage. Play for advantage as often as possible or use two weapon fighting to maximize your chance of sneak attack landing. No off-turn shenanigans etc. (Not that I'd be above using them but I haven't yet). I think for most of us the rogue plays very simply. That's the real answer I think. [/QUOTE]
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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