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General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="hawkeyefan" data-source="post: 7385022" data-attributes="member: 6785785"><p>In a game that functions as te core rules of 5E seem to suggest, there is absolutely nothing wrong with the Rogue. I’ve seen a coupleof pure Rogues, and also a multiclass Rogue/Ranger that were all functional characters with much to offer their party. </p><p></p><p>In a game that is more combat focused than the rules seem to expect, the Rogue does a bit less damage than the classes designed more for martial capability. The difference is more notable the more the focus shofts toward combat and away from the other pillars, and also the fewer combats per day that the party faces. This is offset at least a but by its ability to avoid damage and its performance outside of combat. </p><p></p><p>In CapnZapp’s game, it seems that there is no reason to play a Rogue and the player in question would be better off playing a Fighter with the Criminal background. He could then take the same exact feats the other players have taken for their characters, and match their DPR exactly.</p><p></p><p>If for some reason the player still wanted to play a Rogue, then just grant Extra Attacks at the same level as the other classes, and remove the Once Per Turn restriction on Sneak Attack.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7385022, member: 6785785"] In a game that functions as te core rules of 5E seem to suggest, there is absolutely nothing wrong with the Rogue. I’ve seen a coupleof pure Rogues, and also a multiclass Rogue/Ranger that were all functional characters with much to offer their party. In a game that is more combat focused than the rules seem to expect, the Rogue does a bit less damage than the classes designed more for martial capability. The difference is more notable the more the focus shofts toward combat and away from the other pillars, and also the fewer combats per day that the party faces. This is offset at least a but by its ability to avoid damage and its performance outside of combat. In CapnZapp’s game, it seems that there is no reason to play a Rogue and the player in question would be better off playing a Fighter with the Criminal background. He could then take the same exact feats the other players have taken for their characters, and match their DPR exactly. If for some reason the player still wanted to play a Rogue, then just grant Extra Attacks at the same level as the other classes, and remove the Once Per Turn restriction on Sneak Attack. [/QUOTE]
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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