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General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Hussar" data-source="post: 7385440" data-attributes="member: 22779"><p>Heh. See, this is the direction I was going with when I pointed out that [MENTION=12731]CapnZapp[/MENTION] has a very, very specific playstyle and a strong aversion to any suggestion that it's that very playstyle that is the source of pretty much all of his problems. In a group where you only have 1-3 encounters per day, allow for the players to buy magic items and have a group that is heavily into optimization, some classes are just going to get left by the wayside. It's inevitable. I mean, [MENTION=12731]CapnZapp[/MENTION]'s main complaint (or at least one of them) is the lack of feat and multiclassing synergy which, by and large, only matters to people on the bleeding edge of optimization.</p><p></p><p>So, sure, whatever solution [MENTION=12731]CapnZapp[/MENTION] fancies is probably going to spackle over the issues at his table. Fair enough. AFAIC, it's rearranging the deck chairs on the Titanic. Without addressing the core issues, any solution is going to be a stopgap at best.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7385440, member: 22779"] Heh. See, this is the direction I was going with when I pointed out that [MENTION=12731]CapnZapp[/MENTION] has a very, very specific playstyle and a strong aversion to any suggestion that it's that very playstyle that is the source of pretty much all of his problems. In a group where you only have 1-3 encounters per day, allow for the players to buy magic items and have a group that is heavily into optimization, some classes are just going to get left by the wayside. It's inevitable. I mean, [MENTION=12731]CapnZapp[/MENTION]'s main complaint (or at least one of them) is the lack of feat and multiclassing synergy which, by and large, only matters to people on the bleeding edge of optimization. So, sure, whatever solution [MENTION=12731]CapnZapp[/MENTION] fancies is probably going to spackle over the issues at his table. Fair enough. AFAIC, it's rearranging the deck chairs on the Titanic. Without addressing the core issues, any solution is going to be a stopgap at best. [/QUOTE]
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Community
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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