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*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="CapnZapp" data-source="post: 7389652" data-attributes="member: 12731"><p>I refuse the argument "you need to remain weak, little rogue, so us others can have enough combat time".</p><p></p><p>The rogue isn't "as good as the others", you yourself said it. But there is nothing the Rogue can do out of combat that is qualitatively better than what a Druid or Warlock or Bard can do out of combat. They don't do the same things (at least not in the same way), but they can all pick ooc tasks and be successful at them.</p><p></p><p>---</p><p></p><p>So I ask again - why <strong>single out the Rogue as the sole class</strong> with no or little build flexibility to contribute in combat especially given its class description <strong>which suggests it should be excellent in combat</strong> (fearsome assassin, etc) ?</p><p></p><p>Again, if you want to be able to murderize your foes, why play a rogue when a fighter (or sorcerer) is much better at the job, which isn't just "killing the mark quickly" but also "...with as little risk of dropping yourself as possible"?!?</p><p></p><p>And again, those of you answering "I don't mind my rogue being weakish in combat, he's excellent out of it" - you are not answering the core question!! </p><p></p><p>If you don't mind its combat capability then you won't mind if we boost that? <strong>Right?</strong></p><p></p><p>And don't come running with "if you boost combat, you need to take away from out-of-combat, and I'm not having that" - I am not taking away anything from you. If the player chooses a combat focus, it is <strong>not a problem</strong> that this becomes the focus - <strong>it is the answer</strong>. </p><p></p><p>And if you answer that with "but I need my rogue to be a weak combatant" I'm saying "but I'm not removing the possibility to build such a rogue, I just want to add a combat build".</p><p></p><p>Only if you answer that with "but I need Rogues to be the only class that <strong>isn't</strong> and <strong>can't</strong> be built for combat, despite being a martial class clearly advertised for precise strikes" are we done, because then you are clearly unreasonable. </p><p></p><p>So what it is? Where do y'all stand?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7389652, member: 12731"] I refuse the argument "you need to remain weak, little rogue, so us others can have enough combat time". The rogue isn't "as good as the others", you yourself said it. But there is nothing the Rogue can do out of combat that is qualitatively better than what a Druid or Warlock or Bard can do out of combat. They don't do the same things (at least not in the same way), but they can all pick ooc tasks and be successful at them. --- So I ask again - why [B]single out the Rogue as the sole class[/B] with no or little build flexibility to contribute in combat especially given its class description [B]which suggests it should be excellent in combat[/B] (fearsome assassin, etc) ? Again, if you want to be able to murderize your foes, why play a rogue when a fighter (or sorcerer) is much better at the job, which isn't just "killing the mark quickly" but also "...with as little risk of dropping yourself as possible"?!? And again, those of you answering "I don't mind my rogue being weakish in combat, he's excellent out of it" - you are not answering the core question!! If you don't mind its combat capability then you won't mind if we boost that? [B]Right?[/B] And don't come running with "if you boost combat, you need to take away from out-of-combat, and I'm not having that" - I am not taking away anything from you. If the player chooses a combat focus, it is [B]not a problem[/B] that this becomes the focus - [B]it is the answer[/B]. And if you answer that with "but I need my rogue to be a weak combatant" I'm saying "but I'm not removing the possibility to build such a rogue, I just want to add a combat build". Only if you answer that with "but I need Rogues to be the only class that [B]isn't[/B] and [B]can't[/B] be built for combat, despite being a martial class clearly advertised for precise strikes" are we done, because then you are clearly unreasonable. So what it is? Where do y'all stand? [/QUOTE]
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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