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Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Mistwell" data-source="post: 7389889" data-attributes="member: 2525"><p>Replies which talk about your basic premise are fair game. For any thread. This thread title asks a question. People can answer that question in a way that differs from your answer.</p><p></p><p>I agree with Paul and you, in different respects. Let's agree that combat is a more important pillar than the other two. However, being "more important" does not mean it's "all important". Let's say it's even 10%, 10%, 80% (which I think is an exaggeration - combat is likely not as high as 80% for a majority of games, but let's give you the benefit of the doubt).</p><p></p><p>OK, then if the Rogue does very well in the other two pillars (and it tends to) and the Fighter does not (which also tends to be true) then it should be acceptable if the Rogue is only 80% as effective in the combat pillar as the fighter. </p><p></p><p>So you can both be right - combat can by-far be the most important pillar AND Paul's point about how nobody argues for all the classes to be as effective as the Rogue in the other two pillars are both fair points.</p><p></p><p>So the question really is why do you want the Rogue to be the best at the other two pillars which is 20% of the game (or more) and also EQUAL in the third pillar? Shouldn't they see a discount in combat thanks to their effectiveness in the other pillars to some degree?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7389889, member: 2525"] Replies which talk about your basic premise are fair game. For any thread. This thread title asks a question. People can answer that question in a way that differs from your answer. I agree with Paul and you, in different respects. Let's agree that combat is a more important pillar than the other two. However, being "more important" does not mean it's "all important". Let's say it's even 10%, 10%, 80% (which I think is an exaggeration - combat is likely not as high as 80% for a majority of games, but let's give you the benefit of the doubt). OK, then if the Rogue does very well in the other two pillars (and it tends to) and the Fighter does not (which also tends to be true) then it should be acceptable if the Rogue is only 80% as effective in the combat pillar as the fighter. So you can both be right - combat can by-far be the most important pillar AND Paul's point about how nobody argues for all the classes to be as effective as the Rogue in the other two pillars are both fair points. So the question really is why do you want the Rogue to be the best at the other two pillars which is 20% of the game (or more) and also EQUAL in the third pillar? Shouldn't they see a discount in combat thanks to their effectiveness in the other pillars to some degree? [/QUOTE]
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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