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General Tabletop Discussion
*Dungeons & Dragons
Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7392841" data-attributes="member: 6802951"><p>Generally neither characters nor NPCs get to do anything, including talking/shouting until their initiative comes up at the beginning of a fight.</p><p></p><p> So, a 17th level character: 12 Fighter, 2 Rogue, 3 Monk. Not exactly optimised, but an interesting concept.</p><p> As a Fighter, they are proficient in two-handed swords. They can't use Dex to hit and damage with it however: its not a monk weapon for them.</p><p>Being the first to act doesn't grant advantage unless you're an Assassin (which would push this character up to at least 18th level).</p><p></p><p> That's really lucky to hit that many times, without advantage, using Str, and with the -5 to hit.</p><p>Its much more likely that several of those attacks are going to miss. </p><p>Given that, and that a party for which an 18th level opponent with a terrain advantage is an appropriate encounter are going to be pretty high level themselves, the damage may well be insufficient to actually put them down.</p><p></p><p> The player won't get to call for help until they are able to take actions or reactions. Of course the rest of the party are still going to get perception checks if they're nearby since there is someone swinging a two-handed sword around in an area of dense cover and hitting armour rather than meat a couple of times.</p><p></p><p> As pointed out, the player would have to be pretty darn unlucky to actually die in that first round, and is likely to understand that.</p><p>If things happen the way you portray them however, the resulting storm or protest is likely to be more about the number of rules that were bent or broken to allow it to happen rather than anything to do with whether the player could call out when they can't act or react.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7392841, member: 6802951"] Generally neither characters nor NPCs get to do anything, including talking/shouting until their initiative comes up at the beginning of a fight. So, a 17th level character: 12 Fighter, 2 Rogue, 3 Monk. Not exactly optimised, but an interesting concept. As a Fighter, they are proficient in two-handed swords. They can't use Dex to hit and damage with it however: its not a monk weapon for them. Being the first to act doesn't grant advantage unless you're an Assassin (which would push this character up to at least 18th level). That's really lucky to hit that many times, without advantage, using Str, and with the -5 to hit. Its much more likely that several of those attacks are going to miss. Given that, and that a party for which an 18th level opponent with a terrain advantage is an appropriate encounter are going to be pretty high level themselves, the damage may well be insufficient to actually put them down. The player won't get to call for help until they are able to take actions or reactions. Of course the rest of the party are still going to get perception checks if they're nearby since there is someone swinging a two-handed sword around in an area of dense cover and hitting armour rather than meat a couple of times. As pointed out, the player would have to be pretty darn unlucky to actually die in that first round, and is likely to understand that. If things happen the way you portray them however, the resulting storm or protest is likely to be more about the number of rules that were bent or broken to allow it to happen rather than anything to do with whether the player could call out when they can't act or react. [/QUOTE]
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Community
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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