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General Tabletop Discussion
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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<blockquote data-quote="5ekyu" data-source="post: 7393387" data-attributes="member: 6919838"><p>You will not find a rule listing everything you cannot do on someone else's turn. That list would be too long. </p><p></p><p>For instance, there is no rule saying you cannot take nine dinossurs out of your boot after the first attack on someone else's turn either.</p><p></p><p>What you will find during the section on combat and actions etc under other actions on your turn is...</p><p></p><p>"You can communicate however you are able, through brief utterances and gestures, as you take your turn."</p><p></p><p>I think its also repeated or referenced in the interaction chart - also during "your" turn.</p><p></p><p>If you see a rule saying you can in combat communicate during someone else's turn... By alk means show it.</p><p></p><p>But its a rather falkacious argument to try and portray the rules as written in a "list exclusions" type style.</p><p></p><p>They arent.</p><p></p><p>Of course, a gm can decide you can recite an entire sonnet between enemy swings for their games.</p><p></p><p>But for combat turn tracking, the rules seem to place it inside "your turn."</p><p></p><p>In my games, i tend to be more liberal.</p><p></p><p>I allow you to use your reaction to communicate on someone elses turn (just like a GM can have an interaction take longer). Wont help on surprise tho.</p><p></p><p>I also allow characters in combat to take an overwatch (directing traffic) action on their turn giving them free comm interactions thru the round(s) until their next turn. </p><p></p><p>Both are house rules i use to extend the ability to coordinate and communicate - each at a cost.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7393387, member: 6919838"] You will not find a rule listing everything you cannot do on someone else's turn. That list would be too long. For instance, there is no rule saying you cannot take nine dinossurs out of your boot after the first attack on someone else's turn either. What you will find during the section on combat and actions etc under other actions on your turn is... "You can communicate however you are able, through brief utterances and gestures, as you take your turn." I think its also repeated or referenced in the interaction chart - also during "your" turn. If you see a rule saying you can in combat communicate during someone else's turn... By alk means show it. But its a rather falkacious argument to try and portray the rules as written in a "list exclusions" type style. They arent. Of course, a gm can decide you can recite an entire sonnet between enemy swings for their games. But for combat turn tracking, the rules seem to place it inside "your turn." In my games, i tend to be more liberal. I allow you to use your reaction to communicate on someone elses turn (just like a GM can have an interaction take longer). Wont help on surprise tho. I also allow characters in combat to take an overwatch (directing traffic) action on their turn giving them free comm interactions thru the round(s) until their next turn. Both are house rules i use to extend the ability to coordinate and communicate - each at a cost. [/QUOTE]
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Anyone else tired of the miserly begrudging Rogue design of 5E?
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