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General Tabletop Discussion
*TTRPGs General
Anyone Else Tired of The Tyranny of Novelty?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8349471" data-attributes="member: 7023887"><p>This is one of the main flaws of the Youtube Channel CinemanSins; that they call any trope that they can point out a "cliché". They fail to realize that <a href="https://tvtropes.org/pmwiki/pmwiki.php/Administrivia/TropesAreTools" target="_blank">Tropes are Tools</a> and playing them straight doesn't automatically make a movie/tv show be bad, and that's a big reason why I see lots of people constantly criticizing them. </p><p></p><p>However, there is a line, and I'm not sure where it is, between "using a trope in a good/imaginative way" and "redoing everything that's already been done". It's absolutely fine that not every modern story completely reinvents the wheel and attempts to do something revolutionary, because that's just an impractical expectation to place on every storywriter and will do far more harm than good, but that isn't an excuse for lazy storytelling, either. We don't need to retell every story that's ever been told, because we already know those. Stories are much less enjoyable if they're all completely predictable, just as they're much less enjoyable if they're completely unpredictable, so it's up to the storywriter to use existing tropes as a toolset, picking certain tropes to play straight and others to invert/subvert. </p><p></p><p>There's a balance. I'm not saying that Novelty or Familiarity is superior, I'm saying that they're both tools that can be used to enhance a story. Too predictable = less enjoyable due to knowing what's going to happen the whole time, and too unpredictable = being stuck in a chaotic story with next-to-no consistency. In this case, the middle-ground is the better position than either of the two extremes (everything has to be new vs. everything has to be old/predictable).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8349471, member: 7023887"] This is one of the main flaws of the Youtube Channel CinemanSins; that they call any trope that they can point out a "cliché". They fail to realize that [URL='https://tvtropes.org/pmwiki/pmwiki.php/Administrivia/TropesAreTools']Tropes are Tools[/URL] and playing them straight doesn't automatically make a movie/tv show be bad, and that's a big reason why I see lots of people constantly criticizing them. However, there is a line, and I'm not sure where it is, between "using a trope in a good/imaginative way" and "redoing everything that's already been done". It's absolutely fine that not every modern story completely reinvents the wheel and attempts to do something revolutionary, because that's just an impractical expectation to place on every storywriter and will do far more harm than good, but that isn't an excuse for lazy storytelling, either. We don't need to retell every story that's ever been told, because we already know those. Stories are much less enjoyable if they're all completely predictable, just as they're much less enjoyable if they're completely unpredictable, so it's up to the storywriter to use existing tropes as a toolset, picking certain tropes to play straight and others to invert/subvert. There's a balance. I'm not saying that Novelty or Familiarity is superior, I'm saying that they're both tools that can be used to enhance a story. Too predictable = less enjoyable due to knowing what's going to happen the whole time, and too unpredictable = being stuck in a chaotic story with next-to-no consistency. In this case, the middle-ground is the better position than either of the two extremes (everything has to be new vs. everything has to be old/predictable). [/QUOTE]
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