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Anyone Else Tired of The Tyranny of Novelty?
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<blockquote data-quote="TheSword" data-source="post: 8356342" data-attributes="member: 6879661"><p>They have, and they are fine. Provided that’s not all that companies are releasing. No one minds a magic school encounter or a magic school adventure. Even a magic school campaign is fine. Provided WOC et al offer some more grounded stuff too. You seem to be equally misunderstanding my point that, this stuff is not bad per se. it’s the lack of grounded alternatives that is annoying and leads to the tyranny of novelty.</p><p></p><p>It’s worth noting that Cubicle 7 are capable of releasing interesting and engaging adventures for WFRP that are grounded and aren’t wacky. Many many adventures. The pages of Dungeon magazine were filled with engaging and interesting adventures that could be slotted into existing campaigns without destroying continuity. It is possible, the ideas are out there. They just aren’t being selected.</p><p></p><p>It’s interesting that you raise Planescape. Planescape needs the more recognizable setting of Sigil to tie together the hellscapes and ice worlds, otherwise it wouldn’t work. There is a reason that Sigil, with its factions and factories and shops became the core of the Planescape setting.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8356342, member: 6879661"] They have, and they are fine. Provided that’s not all that companies are releasing. No one minds a magic school encounter or a magic school adventure. Even a magic school campaign is fine. Provided WOC et al offer some more grounded stuff too. You seem to be equally misunderstanding my point that, this stuff is not bad per se. it’s the lack of grounded alternatives that is annoying and leads to the tyranny of novelty. It’s worth noting that Cubicle 7 are capable of releasing interesting and engaging adventures for WFRP that are grounded and aren’t wacky. Many many adventures. The pages of Dungeon magazine were filled with engaging and interesting adventures that could be slotted into existing campaigns without destroying continuity. It is possible, the ideas are out there. They just aren’t being selected. It’s interesting that you raise Planescape. Planescape needs the more recognizable setting of Sigil to tie together the hellscapes and ice worlds, otherwise it wouldn’t work. There is a reason that Sigil, with its factions and factories and shops became the core of the Planescape setting. [/QUOTE]
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