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Anyone Else Tired of The Tyranny of Novelty?
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<blockquote data-quote="TheSword" data-source="post: 8356413" data-attributes="member: 6879661"><p>You can use whatever adjective you like to describe non-grounded.</p><p></p><p>No thanks, because when it comes to theme and setting style, deciding between varieties of D&D spin off is irrelevant. Instead what I do is find myself converting more an more adventures from earlier editions and other systems because WOC isn’t producing what I want. So I explain why in [USER=6704184]@doctorbadwolf[/USER] ’s thread about the tyranny of novelty.”</p><p></p><p>All things are relative. Compared to the rest of the planes Sigil is grounded.</p><p></p><p>The continuity of style. That if WOC sets the Sword Coast as its baseline campaign setting for D&D (or Greyhawk, or Mystara) it should make sure at least every other adventure they produce is suitable for that kind of setting… even if it is located elsewhere and able to be relocated.</p><p></p><p>I hope you can see the difference between Ghosts of Saltmarsh that can be picked up and relocated on any coastline (good) vs Icewind Dale that can’t be realistically moved without dramatically changing the setting (problematic). No adventures like Avernus and Wild don’t count when they spend a token time in the setting and then go off down the rabbit hole. Like I said produce those adventures but look after the baseline setting too.</p><p></p><p>I don’t expect WOC to ask my permission to publish they can do what they like. I just think it’s sad that novelty takes over from classic done well.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8356413, member: 6879661"] You can use whatever adjective you like to describe non-grounded. No thanks, because when it comes to theme and setting style, deciding between varieties of D&D spin off is irrelevant. Instead what I do is find myself converting more an more adventures from earlier editions and other systems because WOC isn’t producing what I want. So I explain why in [USER=6704184]@doctorbadwolf[/USER] ’s thread about the tyranny of novelty.” All things are relative. Compared to the rest of the planes Sigil is grounded. The continuity of style. That if WOC sets the Sword Coast as its baseline campaign setting for D&D (or Greyhawk, or Mystara) it should make sure at least every other adventure they produce is suitable for that kind of setting… even if it is located elsewhere and able to be relocated. I hope you can see the difference between Ghosts of Saltmarsh that can be picked up and relocated on any coastline (good) vs Icewind Dale that can’t be realistically moved without dramatically changing the setting (problematic). No adventures like Avernus and Wild don’t count when they spend a token time in the setting and then go off down the rabbit hole. Like I said produce those adventures but look after the baseline setting too. I don’t expect WOC to ask my permission to publish they can do what they like. I just think it’s sad that novelty takes over from classic done well. [/QUOTE]
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