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Anyone Else Tired of The Tyranny of Novelty?
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<blockquote data-quote="Aldarc" data-source="post: 8356445" data-attributes="member: 5142"><p>"Fantasy" seems like an appropriate adjective to describe "fantasy adventure" roleplaying games. </p><p></p><p></p><p>I don't see the problem then. Thankfully for you, the "liberation of stagnation" means that you have plenty of older materials to draw on. There is also plenty of designers in the OSR community designing the sort of "grounded settings" that you likely enjoy too. </p><p></p><p></p><p>And compared to the sort of settings you are asking for, Sigil isn't grounded in the slightest, and that fact seems more relevant. </p><p></p><p></p><p>So like setting an adventure in Icewind Dale, which is in the northern part of the Sword Coast? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p></p><p>Actually I can't see the difference. It seems like an absolute cake walk to use Rime of the Frostmaiden in some other D&D setting. I even contemplated using it a game set in the northern parts of the Nentir Vale, like in the town of either Nenlast or Winterhaven. Would it really be that difficult to use Rime of the Frostmaiden in Eberron, Greyhawk, or Mystara? What am I missing about the adventure that makes it difficult to set elsewhere? The fact that it's cold? Puh-leeze. </p><p></p><p></p><p>That's awfully convenient for your argument that they don't count. Because again, I could easily use them in a game set in the Nentir Vale or a number of other settings. </p><p></p><p></p><p>Yeah. The Paizo cops adventure takes place in Absolom, which is like Golarion's Rome/Jerusalem megacity. I don't see how that wouldn't work in Waterdeep or any given Sword Coast city-state. Also, the Watchful Order of Magists and Protectors is the primary magic school in Waterdeep.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8356445, member: 5142"] "Fantasy" seems like an appropriate adjective to describe "fantasy adventure" roleplaying games. I don't see the problem then. Thankfully for you, the "liberation of stagnation" means that you have plenty of older materials to draw on. There is also plenty of designers in the OSR community designing the sort of "grounded settings" that you likely enjoy too. And compared to the sort of settings you are asking for, Sigil isn't grounded in the slightest, and that fact seems more relevant. So like setting an adventure in Icewind Dale, which is in the northern part of the Sword Coast? :unsure: Actually I can't see the difference. It seems like an absolute cake walk to use Rime of the Frostmaiden in some other D&D setting. I even contemplated using it a game set in the northern parts of the Nentir Vale, like in the town of either Nenlast or Winterhaven. Would it really be that difficult to use Rime of the Frostmaiden in Eberron, Greyhawk, or Mystara? What am I missing about the adventure that makes it difficult to set elsewhere? The fact that it's cold? Puh-leeze. That's awfully convenient for your argument that they don't count. Because again, I could easily use them in a game set in the Nentir Vale or a number of other settings. Yeah. The Paizo cops adventure takes place in Absolom, which is like Golarion's Rome/Jerusalem megacity. I don't see how that wouldn't work in Waterdeep or any given Sword Coast city-state. Also, the Watchful Order of Magists and Protectors is the primary magic school in Waterdeep. [/QUOTE]
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