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Anyone Else Tired of The Tyranny of Novelty?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8370261" data-attributes="member: 82106"><p>Yeah, it has some of the most over the top, and successful atmospherics of any movie in the fantasy genre, and pretty high up their for movies in general. Of course, if you were to pull that back and look at the plot, and simply take it on face value (IE you never heard of Mallory etc.) then it is a bit of a confusing muddle. The brilliance of it all was that Boorman knew how to play on the myth and used that license well to let him skip a lot of the less exciting 'glue' bits of the story. Each character appears and we just understand their role after the briefest introduction, etc. </p><p></p><p>And of course that is the advantage of a well-known story. The path is well-trodden and familiar to the audience, so the creator of a work is much more free to dwell on their own contributions and let the bones to people to just fill in themselves. It helps of course that all the really enduring classic tales follow mythic story patterns, as Graves liked to point out. </p><p></p><p>When you come back to RPGs of course it is all a bit trickier, though perhaps I can imagine something like a PbtA that might reproduce "You are the Legend" or something. I don't know exactly how it would work though!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8370261, member: 82106"] Yeah, it has some of the most over the top, and successful atmospherics of any movie in the fantasy genre, and pretty high up their for movies in general. Of course, if you were to pull that back and look at the plot, and simply take it on face value (IE you never heard of Mallory etc.) then it is a bit of a confusing muddle. The brilliance of it all was that Boorman knew how to play on the myth and used that license well to let him skip a lot of the less exciting 'glue' bits of the story. Each character appears and we just understand their role after the briefest introduction, etc. And of course that is the advantage of a well-known story. The path is well-trodden and familiar to the audience, so the creator of a work is much more free to dwell on their own contributions and let the bones to people to just fill in themselves. It helps of course that all the really enduring classic tales follow mythic story patterns, as Graves liked to point out. When you come back to RPGs of course it is all a bit trickier, though perhaps I can imagine something like a PbtA that might reproduce "You are the Legend" or something. I don't know exactly how it would work though! [/QUOTE]
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